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"sodiumdynamiclights.tooltip.creeper_lighting": "Sets the Creeper dynamic lighting mode.\n- %s disables Creeper dynamic lighting.\n- %s sets a constant luminance.\n- %s sets a dynamic luminance.",
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"sodiumdynamiclights.tooltip.entities": "Enables entities dynamic lighting. Note: players are always active.",
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"sodiumdynamiclights.tooltip.mode.1": "Enables dynamic lights. If enabled a player holding a torch will light up the area for example.",
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"sodiumdynamiclights.tooltip.mode.2": "%s and %s will lag a bit behind but minimizes light updates.",
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"sodiumdynamiclights.tooltip.mode.3": "%s is smooth dynamic lighting.",
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"sodiumdynamiclights.tooltip.self_light_source": "Enables first-person dynamic lighting. It's recommended to disable this if you're using shaders that has their own dynamic lighting.",
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"sodiumdynamiclights.tooltip.tnt_lighting": "Sets the TNT dynamic lighting mode.\n- %s disables TNT dynamic lighting.\n- %s sets a constant luminance.\n- %s sets a dynamic luminance.",
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"sodiumdynamiclights.tooltip.water_sensitive": "Enables the water-sensitive light sources check. This means that some items will not emit light while being submerged in water.",
"sodium.dynamiclights.options.self.desc": "Enables first-person dynamic lighting. It's recommended to disable this if you're using shaders that has their own dynamic lighting.",
"sodium.dynamiclights.options.blockentities.desc": "If enabled, block entities will have dynamic lighting.",
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"sodium.dynamiclights.options.underwater": "Extinguish When Underwater",
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"sodium.dynamiclights.options.underwater.desc": "Enables the water-sensitive light sources check. This means that some items will not emit light while being submerged in water.",
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