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Sodium/Embeddium Dynamic Lights 翻译提交 (#5149)
* 补全了Sodium/Embeddium Dynamic Lights的简体中文翻译 * 补全了Sodium/Embeddium Dynamic Lights的翻译 * 将“动态光照”更改为“动态光源”
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{
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"sodiumdynamiclights.menu.light_sources": "Dynamic Light Sources",
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"sodiumdynamiclights.menu.title": "SodiumDynamicLights Settings",
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"sodiumdynamiclights.menu.canvas.1": "Disabling entities dynamic lighting is recommended with Canvas!",
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"sodiumdynamiclights.menu.canvas.2": "Dynamic lighting with Canvas is currently performance heavy!",
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"sodiumdynamiclights.menu.tabs.general": "General",
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"sodiumdynamiclights.option.light_sources.block_entities": "Block Entities",
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"sodiumdynamiclights.option.light_sources.entities": "Entities",
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"sodiumdynamiclights.option.light_sources.self": "First-person",
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"sodiumdynamiclights.option.light_sources.water_sensitive_check": "Water Sensitivity Check",
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"sodiumdynamiclights.option.mode": "Dynamic Lights",
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"sodiumdynamiclights.tooltip.block_entities": "Enables block entities dynamic lighting.",
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"sodiumdynamiclights.tooltip.creeper_lighting": "Sets the Creeper dynamic lighting mode.\n- %s disables Creeper dynamic lighting.\n- %s sets a constant luminance.\n- %s sets a dynamic luminance.",
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"sodiumdynamiclights.tooltip.entities": "Enables entities dynamic lighting. Note: players are always active.",
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"sodiumdynamiclights.tooltip.mode.1": "Enables dynamic lights. If enabled a player holding a torch will light up the area for example.",
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"sodiumdynamiclights.tooltip.mode.2": "%s and %s will lag a bit behind but minimizes light updates.",
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"sodiumdynamiclights.tooltip.mode.3": "%s is smooth dynamic lighting.",
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"sodiumdynamiclights.tooltip.self_light_source": "Enables first-person dynamic lighting. It's recommended to disable this if you're using shaders that has their own dynamic lighting.",
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"sodiumdynamiclights.tooltip.tnt_lighting": "Sets the TNT dynamic lighting mode.\n- %s disables TNT dynamic lighting.\n- %s sets a constant luminance.\n- %s sets a dynamic luminance.",
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"sodiumdynamiclights.tooltip.water_sensitive": "Enables the water-sensitive light sources check. This means that some items will not emit light while being submerged in water.",
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"sodium.dynamiclights.options.page": "Dynamic Lights",
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"sodium.dynamiclights.options.mode": "Quality Mode",
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"sodium.dynamiclights.options.mode.desc": "Configures the update rate for dynamic light sources",
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"sodium.dynamiclights.options.self": "Handheld Lighting",
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"sodium.dynamiclights.options.self.desc": "Enables first-person dynamic lighting. It's recommended to disable this if you're using shaders that has their own dynamic lighting.",
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"sodium.dynamiclights.options.entities": "Dynamic Entity Lighting",
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"sodium.dynamiclights.options.entities.desc": "If enabled, entities (such as mobs and dropped items) will have dynamic lighting.",
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"sodium.dynamiclights.options.blockentities": "Dynamic Block Entity Lighting",
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"sodium.dynamiclights.options.blockentities.desc": "If enabled, block entities will have dynamic lighting.",
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"sodium.dynamiclights.options.underwater": "Extinguish When Underwater",
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"sodium.dynamiclights.options.underwater.desc": "Enables the water-sensitive light sources check. This means that some items will not emit light while being submerged in water.",
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"sodium.dynamiclights.options.tnt": "TNT Lighting Quality",
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"sodium.dynamiclights.options.tnt.desc": "Configures the update rate for TNT lighting.",
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"sodium.dynamiclights.options.creeper": "Creeper Lighting Quality",
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"sodium.dynamiclights.options.creeper.desc": "Configures the update rate for Creeper lighting."
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}
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{
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"sodiumdynamiclights.menu.light_sources": "动态光源",
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"sodiumdynamiclights.menu.title": "SodiumDynamicLights设置",
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"sodiumdynamiclights.menu.canvas.1": "建议在使用Canvas时禁用实体动态光源!",
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"sodiumdynamiclights.menu.canvas.2": "目前动态光源与Canvas同时使用会非常地吃性能!",
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"sodiumdynamiclights.menu.tabs.general": "通用",
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"sodiumdynamiclights.option.light_sources.block_entities": "方块实体",
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"sodiumdynamiclights.option.light_sources.entities": "实体",
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"sodiumdynamiclights.option.light_sources.self": "第一人称",
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"sodiumdynamiclights.option.light_sources.water_sensitive_check": "水敏光源检查",
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"sodiumdynamiclights.option.mode": "动态光源",
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"sodiumdynamiclights.tooltip.block_entities": "启用方块实体的动态光源。",
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"sodiumdynamiclights.tooltip.creeper_lighting": "设置苦力怕的动态光源模式。\n- %s 禁用苦力怕动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
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"sodiumdynamiclights.tooltip.entities": "启用实体动态光源。注:与玩家的设置相独立。",
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"sodiumdynamiclights.tooltip.mode.1": "启用动态光源。若启用,手持光源的玩家将照亮其附近。",
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"sodiumdynamiclights.tooltip.mode.2": "%s 和 %s 会略有延迟,以减少光照更新。",
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"sodiumdynamiclights.tooltip.mode.3": "%s 则是平滑动态光源。",
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"sodiumdynamiclights.tooltip.self_light_source": "启用第一人称动态光源。如果你使用自带动态光源的光影,建议禁用该功能。",
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"sodiumdynamiclights.tooltip.tnt_lighting": "设置TNT的动态光源模式。\n- %s 禁用TNT动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
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"sodiumdynamiclights.tooltip.water_sensitive": "启用水敏光源检查。这意味着某些物品被浸没在水中时将不会发光。",
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"sodium.dynamiclights.options.page": "动态光源",
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"sodium.dynamiclights.options.mode": "质量模式",
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"sodium.dynamiclights.options.mode.desc": "配置动态光源的更新频率",
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"sodium.dynamiclights.options.self": "手持光源",
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"sodium.dynamiclights.options.self.desc": "启用第一人称动态光源。如果你使用自带动态光源的光影,建议禁用该功能。",
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"sodium.dynamiclights.options.entities": "动态实体光照",
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"sodium.dynamiclights.options.entities.desc": "启用后,实体(如生物和掉落物)将具有动态光源。",
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"sodium.dynamiclights.options.blockentities": "方块实体光照",
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"sodium.dynamiclights.options.blockentities.desc": "启用后,方块实体将具有动态光源。",
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"sodium.dynamiclights.options.underwater": "水下熄灭",
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"sodium.dynamiclights.options.underwater.desc": "启用水敏光源检查。这意味着某些物品浸没在水中时不会发光。",
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"sodium.dynamiclights.options.tnt": "TNT光照质量",
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"sodium.dynamiclights.options.tnt.desc": "配置TNT光照的更新频率。",
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"sodium.dynamiclights.options.creeper": "苦力怕光照质量",
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"sodium.dynamiclights.options.creeper.desc": "配置苦力怕光照的更新频率。"
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}

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