# Introduction This section is intended to be read by anyone who is interested in contributing to the game. It will give you a brief overview of the game design and how it works. ## Core Concepts The game is a 2D platformer with a focus on level design. The player will be able to create levels and share them with other players. Along with this, the player will be able to play levels created by the ClockBomb Games team. The game will be released on Windows, Mac, Linux, Android, iOS and for web browsers. ## Gameplay The player will move around the level by just moving left and right, and jumping. Player's jump height can be controlled by how long the jump button is held down, and the maximum jump height that can be reached is two blocks and a half (16 pixels * 2.5 blocks). When the player collides with a killzone, they will die and respawn at the start of the level, or at the last checkpoint they touched if the checkpoint number of respawns is greater than 0, otherwise the entire level will be restarted. To win, the player must trigger all of the switches in the level (if any) and then reach the exit without dying in the process. ### Two players Some levels can be designed to be played by two players. In this case, the keyboard will be split in two, with the left player using the left side of the keyboard and the right player using the right side of the keyboard. If one player hits a checkpoint, only that player will have their respawn location set to that checkpoint with their own number of respawns. The other player will remain the same unless they hit a non-active checkpoint as well. If one player dies, the other player will die as well and the level will be restarted (unless the level has checkpoints as explained above). If one player reaches the exit, both players will win.