-
Notifications
You must be signed in to change notification settings - Fork 880
Open
Description
We always come across that Claude cannot modify objects in prefabs. It either needs them in the scene or asks me to open it for it to be able to modify it.
Asking it to add a MenuButtonLarge prefab inside of the main menu buttons with the label "Hello":
The "Hello" object was created as a plain empty GameObject instead of a MenuButtonLarge prefab instance. I need to remove it and take a different approach.
Let me try to clean this up. Please open the MainMenu prefab in the Unity prefab stage (double-click it in the Project window at Assets/Menus/MainMenu.prefab), then let me know when it's open. This will let me use scene-based tools to properly instantiate the MenuButtonLarge prefab.
Can we also add the functionality to directly work on prefabs instead of only scene objects? I always have to do manual work or direct it to just spawn the prefab in the scene and do the modifications there ...
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels