Commit a50b9ba
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r_showVertexColors - don't black out generic shader
When r_showVertexColors is enabled, the lightMapping shader draws just
the vertex colors. But the `generic` shader inexplicably was setting the
color to (0, 0, 0, 0). Don't do that. It's stupid because it breaks the
console and 2D drawing and does not help debugging.1 parent b09fe8f commit a50b9ba
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