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Comment on lines 476 to 478
// should I do a const cast here?
const IAsset* asset = m_currentGeom.get();
IAssetWriter::SAssetWriteParams params{ const_cast<IAsset*>(asset) };

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hmm, why do our asset writers want mutable asset pointers !?

@devshgraphicsprogramming devshgraphicsprogramming merged commit b4807ad into master Aug 26, 2025
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@devshgraphicsprogramming devshgraphicsprogramming deleted the yas_mesh_loaders branch August 26, 2025 08:15
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3 participants