You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* changes
* more changes
* indents I think
* mainly event handler changes
* more handler changes
* updated bug template
* fuck off stylecop
* custom item and custom role support for input and output of 914 custom recipes, name consistency changes
* mostly readme
* better naming
* possible fix
* work on some errors
* asd
* tested spawn inventories, removed unncecessary shit
* readded api methods as yamato suggested, slightly changed project structure
* requested changes
* forgot these two lol
* I did indeed forgot about the second handler
* brainfart moment
* revert breaking config changes
* disabled most configs by default
* v bumpo
* the point of not removing this was to not break shit lol
[Description("The text displayed at the timed interval specified below.")]
27
-
publicstringTimedBroadcast{get;set;}="<color=#bfff00>This server is running </color><color=red>EXILED Common-Utilities</color><color=lime>, enjoy your stay!</color>";
36
+
publicstringTimedBroadcast{get;set;}="<color=#bfff00>This server is running </color><color=red>EXILED Common-Utilities</color><color=#bfff00>, enjoy your stay!</color>";
28
37
29
38
[Description("The time each timed broadcast will be displayed.")]
30
39
publicushortTimedBroadcastDuration{get;set;}=5;
31
40
32
41
[Description("The delay between each timed broadcast. To disable timed broadcasts, set this to 0")]
33
-
publicfloatTimedBroadcastDelay{get;set;}=300f;
42
+
publicfloatTimedBroadcastDelay{get;set;}=0;
34
43
35
44
[Description("The message displayed to the player when they first join the server. Setting this to empty will disable these broadcasts.")]
[Description("The amount of time (in seconds) the join message is displayed.")]
39
48
publicushortJoinMessageDuration{get;set;}=5;
40
49
41
-
[Description("The amount of time (in seconds) after the round starts, before the facilities auto-nuke will start.")]
42
-
publicfloatAutonukeTime{get;set;}=1500f;
50
+
[Description("The amount of time (in seconds) after the round starts, before the facilities auto-nuke will start. Set to -1 to disable.")]
51
+
publicfloatAutonukeTime{get;set;}=-1;
43
52
44
53
[Description("Wether or not the nuke should be unable to be disabled during the auto-nuke countdown.")]
45
54
publicboolAutonukeLock{get;set;}=true;
@@ -54,26 +63,31 @@ public class Config : IConfig
54
63
};
55
64
56
65
[Description("Whether or not to show player's health under their name when you look at them.")]
57
-
publicboolPlayerHealthInfo{get;set;}=true;
66
+
publicboolPlayerHealthInfo{get;set;}=false;
58
67
59
68
[Description("Whether or not friendly fire should automatically turn on when a round ends (it will turn itself back off before the next round starts).")]
60
69
publicboolFriendlyFireOnRoundEnd{get;set;}=false;
61
70
62
71
[Description("The multiplier applied to radio battery usage. Set to 0 to disable radio battery drain.")]
[Description("Whether to change the color of lights while warhead is active.")]
75
+
publicboolChangeWarheadColor{get;set;}=false;
76
+
77
+
[Description("The color to use for lights while the warhead is active. In the RGBA format using values between 0 and 1. Ignored if ChangeWarheadColor is set to false.")]
[Description("Whether or not probabilities should be additive (50 + 50 = 100) or not (50 + 50 = 2 seperate 50% chances)")]
@@ -114,7 +128,7 @@ public class Config : IConfig
114
128
{
115
129
new()
116
130
{
117
-
Type=ItemType.Ammo556x45,
131
+
AmmoType=ItemType.Ammo556x45,
118
132
Amount=200,
119
133
Group="none",
120
134
},
@@ -123,19 +137,17 @@ public class Config : IConfig
123
137
},
124
138
};
125
139
126
-
[Description("The list of custom 914 recipies. Original is the item being upgraded, New is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item.")]
[Description("The list of custom 914 recipies. OriginalItem is the item being upgraded, NewItem is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item.")]
[Description("The list of 914 teleport settings. Note that if you set \"zone\" to anything other than Unspecified, it will always select a random room from that zone that isn't in the ignoredRooms list, instead of the room type defined.")]
174
+
[Description("The list of 914 teleport settings. Note that if you set \"zone\" to anything other than Unspecified, it will always select a random room from that zone that isn't in the ignoredRooms list, instead of the provided room type.")]
0 commit comments