1+ // ************************************************************************** //
2+ // //
3+ // Call of Duty 2 - server.cfg //
4+ // Version 260426 //
5+ // //
6+ // ************************************************************************** //
7+
8+ // .................................. Basic ................................. //
9+
10+ // sv_hostname - Name of the server.
111set sv_hostname " SERVERNAME"
12+
13+ // scr_motd - Message shown to connecting players.
214set scr_motd " COD2 Server"
3- set rconpassword " ADMINPASSWORD"
15+
16+ // rconpassword - Remote console password.
17+ set rconpassword " ADMINPASSWORD"
18+
19+ // ................................. Runtime ................................. //
20+
21+ // dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
22+ set dedicated " 2"
23+
24+ // sv_maxclients - Maximum player slots.
25+ set sv_maxclients " 20"
26+
27+ // g_password - Join password for private servers.
28+ set g_password " "
29+
30+ // ............................. Server Logging ............................. //
31+
32+ // logfile - Enable server logging.
33+ set logfile " 1"
34+
35+ // g_logsync - Log write mode.
36+ // 0 = no log, 1 = buffered, 2 = continuous, 3 = append
37+ set g_logsync " 2"
38+
39+ // g_log - Log filename.
40+ set g_log " games_mp.log"
41+
42+ // ................................ Network ................................ //
43+
44+ // sv_minPing - Minimum client ping allowed.
45+ set sv_minPing " 0"
46+
47+ // sv_maxPing - Maximum client ping allowed.
48+ set sv_maxPing " 350"
49+
50+ // sv_timeout - Seconds before timing out inactive clients.
51+ set sv_timeout " 40"
52+
53+ // sv_reconnectlimit - Minimum seconds before reconnect allowed.
54+ set sv_reconnectlimit " 5"
55+
56+ // ................................ Gameplay ................................ //
57+
58+ // g_gametype - Default game type.
59+ set g_gametype " dm"
60+
61+ // map_rotate - Start rotation from current map list.
62+ map_rotate
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