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Merge remote-tracking branch 'origin/main'
2 parents 8c8d0ac + b207e9e commit 9ea37f6

6 files changed

Lines changed: 457 additions & 112 deletions

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cod/server.cfg

Lines changed: 61 additions & 2 deletions
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// ************************************************************************** //
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// //
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// Call of Duty - server.cfg //
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// Version 260426 //
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// //
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// ************************************************************************** //
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// .................................. Basic ................................. //
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// sv_hostname - Name of the server.
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set sv_hostname "SERVERNAME"
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set scr_motd "MOTD"
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set rconpassword "ADMINPASSWORD"
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// scr_motd - Message shown to connecting players.
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set scr_motd "COD Server"
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// rconpassword - Remote console password.
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set rconpassword "ADMINPASSWORD"
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// ................................. Runtime ................................. //
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// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
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set dedicated "2"
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// sv_maxclients - Maximum player slots.
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set sv_maxclients "16"
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// g_password - Join password for private servers.
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set g_password ""
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// ............................. Server Logging ............................. //
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// logfile - Enable server logging.
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set logfile "1"
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// g_logsync - Log write mode.
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// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
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set g_logsync "2"
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// g_log - Log filename.
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set g_log "games_mp.log"
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// ................................ Network ................................ //
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// sv_minPing - Minimum client ping allowed.
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set sv_minPing "0"
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// sv_maxPing - Maximum client ping allowed.
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set sv_maxPing "350"
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// sv_timeout - Seconds before timing out inactive clients.
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set sv_timeout "40"
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// sv_reconnectlimit - Minimum seconds before reconnect allowed.
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set sv_reconnectlimit "5"
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// ................................ Gameplay ................................ //
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// g_gametype - Default game type.
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set g_gametype "dm"
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// map - Startup map when no rotation script is used.
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map mp_carentan

cod2/server.cfg

Lines changed: 60 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,62 @@
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// ************************************************************************** //
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// //
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// Call of Duty 2 - server.cfg //
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// Version 260426 //
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// //
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// ************************************************************************** //
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// .................................. Basic ................................. //
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// sv_hostname - Name of the server.
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set sv_hostname "SERVERNAME"
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// scr_motd - Message shown to connecting players.
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set scr_motd "COD2 Server"
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set rconpassword "ADMINPASSWORD"
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// rconpassword - Remote console password.
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set rconpassword "ADMINPASSWORD"
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// ................................. Runtime ................................. //
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// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
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set dedicated "2"
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// sv_maxclients - Maximum player slots.
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set sv_maxclients "20"
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// g_password - Join password for private servers.
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set g_password ""
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// ............................. Server Logging ............................. //
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// logfile - Enable server logging.
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set logfile "1"
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// g_logsync - Log write mode.
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// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
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set g_logsync "2"
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// g_log - Log filename.
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set g_log "games_mp.log"
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// ................................ Network ................................ //
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// sv_minPing - Minimum client ping allowed.
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set sv_minPing "0"
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// sv_maxPing - Maximum client ping allowed.
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set sv_maxPing "350"
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// sv_timeout - Seconds before timing out inactive clients.
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set sv_timeout "40"
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// sv_reconnectlimit - Minimum seconds before reconnect allowed.
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set sv_reconnectlimit "5"
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// ................................ Gameplay ................................ //
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// g_gametype - Default game type.
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set g_gametype "dm"
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// map_rotate - Start rotation from current map list.
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map_rotate

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