In multiplayer following value change only if the game host is sitting on the ship controller
IMyShipController.MoveIndicator, IMyShipController.RotationIndicator, IMyShipController.RollIndicator
Otherwise it'll return 0 if someone else try, even if he own the block, or if he is a member of the group.
In multiplayer following value change only if the game host is sitting on the ship controller
IMyShipController.MoveIndicator,IMyShipController.RotationIndicator,IMyShipController.RollIndicatorOtherwise it'll return 0 if someone else try, even if he own the block, or if he is a member of the group.