|
| 1 | +/* |
| 2 | + * Copyright LWJGL. All rights reserved. |
| 3 | + * License terms: http://lwjgl.org/license.php |
| 4 | + */ |
| 5 | +package org.lwjgl.demo.opengl.textures; |
| 6 | + |
| 7 | +import org.lwjgl.BufferUtils; |
| 8 | +import org.lwjgl.glfw.*; |
| 9 | +import org.lwjgl.opengl.GL; |
| 10 | +import org.lwjgl.opengl.GLCapabilities; |
| 11 | +import org.lwjgl.opengl.GLUtil; |
| 12 | +import org.lwjgl.system.Callback; |
| 13 | + |
| 14 | +import java.io.IOException; |
| 15 | +import java.nio.ByteBuffer; |
| 16 | +import java.nio.FloatBuffer; |
| 17 | +import java.nio.IntBuffer; |
| 18 | + |
| 19 | +import static org.lwjgl.demo.opengl.util.DemoUtils.*; |
| 20 | +import static org.lwjgl.glfw.GLFW.*; |
| 21 | +import static org.lwjgl.opengl.GL11.*; |
| 22 | +import static org.lwjgl.opengl.GL15.*; |
| 23 | +import static org.lwjgl.opengl.GL20.*; |
| 24 | +import static org.lwjgl.opengl.GL30.*; |
| 25 | +import static org.lwjgl.stb.STBImage.*; |
| 26 | +import static org.lwjgl.system.MemoryUtil.*; |
| 27 | + |
| 28 | +/** |
| 29 | + * Renders a simple textured quad using OpenGL 3.0. |
| 30 | + * |
| 31 | + * @author Kai Burjack |
| 32 | + */ |
| 33 | +public class SimpleTexturedQuad { |
| 34 | + |
| 35 | + long window; |
| 36 | + int width = 1024; |
| 37 | + int height = 768; |
| 38 | + |
| 39 | + int vao; |
| 40 | + int quadProgram; |
| 41 | + int quadProgram_inputPosition; |
| 42 | + int quadProgram_inputTextureCoords; |
| 43 | + |
| 44 | + GLCapabilities caps; |
| 45 | + GLFWKeyCallback keyCallback; |
| 46 | + Callback debugProc; |
| 47 | + |
| 48 | + void init() throws IOException { |
| 49 | + glfwInit(); |
| 50 | + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
| 51 | + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
| 52 | + glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); |
| 53 | + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); |
| 54 | + window = glfwCreateWindow(width, height, "Simple textured quad", NULL, NULL); |
| 55 | + glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() { |
| 56 | + public void invoke(long window, int key, int scancode, int action, int mods) { |
| 57 | + if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) |
| 58 | + glfwSetWindowShouldClose(window, true); |
| 59 | + } |
| 60 | + }); |
| 61 | + glfwMakeContextCurrent(window); |
| 62 | + glfwShowWindow(window); |
| 63 | + IntBuffer framebufferSize = BufferUtils.createIntBuffer(2); |
| 64 | + nglfwGetFramebufferSize(window, memAddress(framebufferSize), memAddress(framebufferSize) + 4); |
| 65 | + width = framebufferSize.get(0); |
| 66 | + height = framebufferSize.get(1); |
| 67 | + caps = GL.createCapabilities(); |
| 68 | + debugProc = GLUtil.setupDebugMessageCallback(); |
| 69 | + createTexture(); |
| 70 | + createQuadProgram(); |
| 71 | + createFullScreenQuad(); |
| 72 | + } |
| 73 | + |
| 74 | + void createQuadProgram() throws IOException { |
| 75 | + int program = glCreateProgram(); |
| 76 | + int vshader = createShader("org/lwjgl/demo/opengl/textures/texturedQuad.vs", GL_VERTEX_SHADER); |
| 77 | + int fshader = createShader("org/lwjgl/demo/opengl/textures/texturedQuad.fs", GL_FRAGMENT_SHADER); |
| 78 | + glAttachShader(program, vshader); |
| 79 | + glAttachShader(program, fshader); |
| 80 | + glLinkProgram(program); |
| 81 | + int linked = glGetProgrami(program, GL_LINK_STATUS); |
| 82 | + String programLog = glGetProgramInfoLog(program); |
| 83 | + if (programLog != null && programLog.trim().length() > 0) |
| 84 | + System.err.println(programLog); |
| 85 | + if (linked == 0) |
| 86 | + throw new AssertionError("Could not link program"); |
| 87 | + glUseProgram(program); |
| 88 | + int texLocation = glGetUniformLocation(program, "tex"); |
| 89 | + glUniform1i(texLocation, 0); |
| 90 | + quadProgram_inputPosition = glGetAttribLocation(program, "position"); |
| 91 | + quadProgram_inputTextureCoords = glGetAttribLocation(program, "texCoords"); |
| 92 | + glUseProgram(0); |
| 93 | + this.quadProgram = program; |
| 94 | + } |
| 95 | + |
| 96 | + void createFullScreenQuad() { |
| 97 | + vao = glGenVertexArrays(); |
| 98 | + glBindVertexArray(vao); |
| 99 | + int positionVbo = glGenBuffers(); |
| 100 | + FloatBuffer fb = BufferUtils.createFloatBuffer(2 * 6); |
| 101 | + fb.put(-1.0f).put(-1.0f); |
| 102 | + fb.put(1.0f).put(-1.0f); |
| 103 | + fb.put(1.0f).put(1.0f); |
| 104 | + fb.put(1.0f).put(1.0f); |
| 105 | + fb.put(-1.0f).put(1.0f); |
| 106 | + fb.put(-1.0f).put(-1.0f); |
| 107 | + fb.flip(); |
| 108 | + glBindBuffer(GL_ARRAY_BUFFER, positionVbo); |
| 109 | + glBufferData(GL_ARRAY_BUFFER, fb, GL_STATIC_DRAW); |
| 110 | + glVertexAttribPointer(quadProgram_inputPosition, 2, GL_FLOAT, false, 0, 0L); |
| 111 | + glEnableVertexAttribArray(quadProgram_inputPosition); |
| 112 | + int texCoordsVbo = glGenBuffers(); |
| 113 | + fb = BufferUtils.createFloatBuffer(2 * 6); |
| 114 | + fb.put(0.0f).put(1.0f); |
| 115 | + fb.put(1.0f).put(1.0f); |
| 116 | + fb.put(1.0f).put(0.0f); |
| 117 | + fb.put(1.0f).put(0.0f); |
| 118 | + fb.put(0.0f).put(0.0f); |
| 119 | + fb.put(0.0f).put(1.0f); |
| 120 | + fb.flip(); |
| 121 | + glBindBuffer(GL_ARRAY_BUFFER, texCoordsVbo); |
| 122 | + glBufferData(GL_ARRAY_BUFFER, fb, GL_STATIC_DRAW); |
| 123 | + glVertexAttribPointer(quadProgram_inputTextureCoords, 2, GL_FLOAT, true, 0, 0L); |
| 124 | + glEnableVertexAttribArray(quadProgram_inputTextureCoords); |
| 125 | + glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 126 | + glBindVertexArray(0); |
| 127 | + } |
| 128 | + |
| 129 | + static void createTexture() throws IOException { |
| 130 | + IntBuffer width = BufferUtils.createIntBuffer(1); |
| 131 | + IntBuffer height = BufferUtils.createIntBuffer(1); |
| 132 | + IntBuffer components = BufferUtils.createIntBuffer(1); |
| 133 | + ByteBuffer data = stbi_load_from_memory(ioResourceToByteBuffer("org/lwjgl/demo/opengl/textures/environment.jpg", 1024), width, height, components, 4); |
| 134 | + int id = glGenTextures(); |
| 135 | + glBindTexture(GL_TEXTURE_2D, id); |
| 136 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 137 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 138 | + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width.get(), height.get(), 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| 139 | + stbi_image_free(data); |
| 140 | + } |
| 141 | + |
| 142 | + void render() { |
| 143 | + glClear(GL_COLOR_BUFFER_BIT); |
| 144 | + glUseProgram(quadProgram); |
| 145 | + glBindVertexArray(vao); |
| 146 | + glDrawArrays(GL_TRIANGLES, 0, 6); |
| 147 | + glBindVertexArray(0); |
| 148 | + glUseProgram(0); |
| 149 | + } |
| 150 | + |
| 151 | + void loop() { |
| 152 | + while (!glfwWindowShouldClose(window)) { |
| 153 | + glfwPollEvents(); |
| 154 | + glViewport(0, 0, width, height); |
| 155 | + render(); |
| 156 | + glfwSwapBuffers(window); |
| 157 | + } |
| 158 | + } |
| 159 | + |
| 160 | + void run() throws IOException { |
| 161 | + init(); |
| 162 | + loop(); |
| 163 | + if (debugProc != null) |
| 164 | + debugProc.free(); |
| 165 | + keyCallback.free(); |
| 166 | + glfwDestroyWindow(window); |
| 167 | + glfwTerminate(); |
| 168 | + } |
| 169 | + |
| 170 | + public static void main(String[] args) throws IOException { |
| 171 | + new SimpleTexturedQuad().run(); |
| 172 | + } |
| 173 | + |
| 174 | +} |
0 commit comments