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[URP] Geometry is generated in a way that causes NaN issues for shaders with normal maps. #375

@naelstrof

Description

@naelstrof

Steps to reproduce:

  1. Use a URP project
  2. Enable bloom in a post process volume
  3. Apply a surface shader that has a normal map to a real-time CSG surface.

image

We've confirmed that realtime CSG was the problem by exporting the mesh to blender-- Merged close verts and cleared split normal data, then reimporting.

This even happens with the built-in shader with a normal map placed in the normal map slot.

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