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You can rotate the camera by changing its position. See the code pasted here: https://gamedev.stackexchange.com/questions/79219/three-js-camera-turning-leftside-right

As others are saying OrbitControls.js is an intuitive way for users to manage the camera.

I tackled many of the same issues when building formulatoy.net. I used Morphing Geometries since I found mapping 3d math functions to a UV surface to require v little code and it allowed an easy way to implement different coordinate systems (Cartesian, spherical, cylindrical).

You could use particles instead of a mesh I suppose but a mesh seems best. The lattice material is not too useful if you're trying to understand a surface mathema…

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Answer selected by travis-garcon
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