diff --git a/mods/ctf/ctf_map/init.lua b/mods/ctf/ctf_map/init.lua index c1c2366c4..6c978ca50 100644 --- a/mods/ctf/ctf_map/init.lua +++ b/mods/ctf/ctf_map/init.lua @@ -1,3 +1,4 @@ + if not ctf_core.settings.server_mode or ctf_core.settings.server_mode == "play" then assert( minetest.get_mapgen_setting("mg_name") == "singlenode", diff --git a/mods/ctf/ctf_map/nodes.lua b/mods/ctf/ctf_map/nodes.lua index 72487e048..bb5dc86a0 100644 --- a/mods/ctf/ctf_map/nodes.lua +++ b/mods/ctf/ctf_map/nodes.lua @@ -1,3 +1,4 @@ + -- Backwards compat local S = minetest.get_translator(minetest.get_current_modname()) diff --git a/mods/ctf/ctf_modebase/bounties.lua b/mods/ctf/ctf_modebase/bounties.lua index c1090103b..e6ed43649 100644 --- a/mods/ctf/ctf_modebase/bounties.lua +++ b/mods/ctf/ctf_modebase/bounties.lua @@ -50,7 +50,7 @@ function ctf_modebase.bounties.claim(player, killer) end local rewards = bounties[pteam].rewards - local bounty_kill_text = S("[Bounty] @1 killed @2 and got @3", killer, player, get_reward_str(rewards)) + local bounty_kill_text = S("[Bounty] @1 has slain @2 and got @3", killer, player, get_reward_str(rewards)) minetest.chat_send_all(minetest.colorize(CHAT_COLOR, bounty_kill_text)) ctf_modebase.announce(minetest.get_translated_string("en", bounty_kill_text))