Applying interactivity to non-player characters #599
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AlexP-Coding
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Moving this to the discussion forums. This doesn't sound like a bug. |
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Describe the issue
Hello!
I am looking give interaction capabilities to an NPC within a game, just as I would a real, human player. However, I'm not sure how to apply to this humanoid NPC the same properties that allow the human player to interact with objects - be it by gaze or by grabbing. I've been looking into the documentation, but it focuses much more on the object's end of things (which - fair).
How would I send the information that the NPC is grabbing a cup, for example? I've read the architecture but I still don't understand how we might be able to let an NPC interact with the environment as if they were human.
Feature area
Information needed on how to emulate a player profile (with the ability to interact with objects) on an NPC.
Additional context
Device (if relevant): HoloLens 2.
MRTK version: MRTK3
Software: Unity 2021.3
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