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| 1 | +# How to package Textures on Android |
| 2 | + |
| 3 | +The Android ecosystem is unique in that the hardware it runs on can be from many different manufactures. |
| 4 | +Unlike iOS or PC you cannot always guarentee what graphics card a user will be using. For this reason |
| 5 | +Android needs to have some special attention when shipping your game. |
| 6 | + |
| 7 | +## Texture Compression |
| 8 | + |
| 9 | +As stated in [Texture Compress.md] you need to be aware of the performance limitations on mobile devices. |
| 10 | +The graphics cards on mobile phones do not have the same kind of capabilities as those on the PC or Consoles. |
| 11 | +They regularly have less memory and less power. So you need to make use of what you have in a more efficient way. |
| 12 | +One of these ways is to use Texture Compression. As stated in [Texture Compress.md] this allows you to fit more |
| 13 | +textures on the graphics card than you could if you just used raw RGBA textures. |
| 14 | + |
| 15 | +```bash |
| 16 | +#----------------------------- Global Properties ----------------------------# |
| 17 | + |
| 18 | +/outputDir:bin/$(Platform) |
| 19 | +/intermediateDir:obj/$(Platform) |
| 20 | +/platform:Android |
| 21 | +/config: |
| 22 | +/profile:Reach |
| 23 | +/compress:False |
| 24 | + |
| 25 | +#-------------------------------- References --------------------------------# |
| 26 | + |
| 27 | + |
| 28 | +#---------------------------------- Content ---------------------------------# |
| 29 | + |
| 30 | +#begin ContentFont.spritefont |
| 31 | +/importer:FontDescriptionImporter |
| 32 | +/processor:FontDescriptionProcessor |
| 33 | +/processorParam:PremultiplyAlpha=True |
| 34 | +/processorParam:TextureFormat=Compressed |
| 35 | +/build:ContentFont.spritefont |
| 36 | + |
| 37 | +#begin Textures/LogoOnly_64px.png |
| 38 | +/importer:TextureImporter |
| 39 | +/processor:TextureProcessor |
| 40 | +/processorParam:ColorKeyColor=255,0,255,255 |
| 41 | +/processorParam:ColorKeyEnabled=True |
| 42 | +/processorParam:GenerateMipmaps=False |
| 43 | +/processorParam:PremultiplyAlpha=True |
| 44 | +/processorParam:ResizeToPowerOfTwo=True |
| 45 | +/processorParam:MakeSquare=False |
| 46 | +/processorParam:TextureFormat=PvrCompressed |
| 47 | +/build:Textures/LogoOnly_64px.png |
| 48 | + |
| 49 | +#begin Textures/LogoOnly_64px.png |
| 50 | +/importer:TextureImporter |
| 51 | +/processor:TextureProcessor |
| 52 | +/processorParam:ColorKeyColor=255,0,255,255 |
| 53 | +/processorParam:ColorKeyEnabled=True |
| 54 | +/processorParam:GenerateMipmaps=False |
| 55 | +/processorParam:PremultiplyAlpha=True |
| 56 | +/processorParam:ResizeToPowerOfTwo=True |
| 57 | +/processorParam:MakeSquare=False |
| 58 | +/processorParam:TextureFormat=PvrCompressed |
| 59 | +/build:Textures/LogoOnly_64px.png;Textures#tcf_pvrtc/LogoOnly_64px |
| 60 | + |
| 61 | +#begin Textures/LogoOnly_64px.png |
| 62 | +/importer:TextureImporter |
| 63 | +/processor:TextureProcessor |
| 64 | +/processorParam:ColorKeyColor=255,0,255,255 |
| 65 | +/processorParam:ColorKeyEnabled=True |
| 66 | +/processorParam:GenerateMipmaps=False |
| 67 | +/processorParam:PremultiplyAlpha=True |
| 68 | +/processorParam:ResizeToPowerOfTwo=True |
| 69 | +/processorParam:MakeSquare=False |
| 70 | +/processorParam:TextureFormat=DxtCompressed |
| 71 | +/build:Textures/LogoOnly_64px.png;Textures#tcf_s3tc/LogoOnly_64px |
| 72 | + |
| 73 | +#begin Textures/LogoOnly_64px.png |
| 74 | +/importer:TextureImporter |
| 75 | +/processor:TextureProcessor |
| 76 | +/processorParam:ColorKeyColor=255,0,255,255 |
| 77 | +/processorParam:ColorKeyEnabled=True |
| 78 | +/processorParam:GenerateMipmaps=False |
| 79 | +/processorParam:PremultiplyAlpha=True |
| 80 | +/processorParam:ResizeToPowerOfTwo=True |
| 81 | +/processorParam:MakeSquare=False |
| 82 | +/processorParam:TextureFormat=AtscCompressed |
| 83 | +/build:Textures/LogoOnly_64px.png;Textures#tcf_atsc/LogoOnly_64px |
| 84 | +``` |
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