From d4a33a419c644ad36d21948d4ddb0be54674037d Mon Sep 17 00:00:00 2001 From: Miguel Sosa <85181687+msosav@users.noreply.github.com> Date: Mon, 8 Sep 2025 11:54:16 -0500 Subject: [PATCH 1/3] Fix typo in SpriteFont loading instructions Corrected a typo in the SpriteFont description section. --- .../building_2d_games/16_working_with_spritefonts/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md index 01cfb681..4510b34b 100644 --- a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md +++ b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md @@ -125,7 +125,7 @@ For most games, the default range is sufficient. ## Loading a SpriteFont Description -To load a SpritFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type: +To load a SpriteFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type: ```cs // Loading a SpriteFont Description using the content pipeline From 049ab06356c7f2cb8a9e16fd43e8d432836b4350 Mon Sep 17 00:00:00 2001 From: Miguel Sosa <85181687+msosav@users.noreply.github.com> Date: Mon, 8 Sep 2025 11:55:59 -0500 Subject: [PATCH 2/3] Update font file saving instructions in tutorial Clarified instructions for saving the font file using the MGCB Editor. --- .../building_2d_games/16_working_with_spritefonts/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md index 4510b34b..d85fee84 100644 --- a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md +++ b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md @@ -198,7 +198,7 @@ First, we will need to create a SpriteFont Definition. Open the *Content.mgcb* ### Download the Font File -Next, right-click the following TTF font and choose "Save Link as..." and save it in the same folder as the *04B_30.spriteFont* file we just created. +Next, right-click the following TTF font and choose "Save Link as..." and save it in the same folder using the MGCB Editor as the *04B_30.spriteFont* file we just created. - [04B_30.ttf](./files/04B_30.ttf){download} From 4e99bf807ce7467a2840f22405d32d2e88dcef2c Mon Sep 17 00:00:00 2001 From: Miguel Sosa <85181687+msosav@users.noreply.github.com> Date: Mon, 8 Sep 2025 12:01:29 -0500 Subject: [PATCH 3/3] Update font download instructions for clarity --- .../building_2d_games/16_working_with_spritefonts/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md index d85fee84..2e6cfd04 100644 --- a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md +++ b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md @@ -198,7 +198,7 @@ First, we will need to create a SpriteFont Definition. Open the *Content.mgcb* ### Download the Font File -Next, right-click the following TTF font and choose "Save Link as..." and save it in the same folder using the MGCB Editor as the *04B_30.spriteFont* file we just created. +Next, right-click the following TTF font and choose "Save Link as...". Save the file in the same folder where you created the *04B_30.spriteFont* file using the MGCB Editor. This ensures the font is correctly linked and available for your SpriteFont configuration. - [04B_30.ttf](./files/04B_30.ttf){download}