From 6c36a7133a68ece567dc893a0c815c6177694626 Mon Sep 17 00:00:00 2001 From: "Simon (Darkside) Jackson" Date: Sun, 9 Feb 2025 11:23:20 +0000 Subject: [PATCH] Resolves #84 --- articles/getting_started/tools/mgfxc.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/getting_started/tools/mgfxc.md b/articles/getting_started/tools/mgfxc.md index 09d7c3c9..981cb30d 100644 --- a/articles/getting_started/tools/mgfxc.md +++ b/articles/getting_started/tools/mgfxc.md @@ -62,7 +62,7 @@ The resulting compiled effect file can be used from your game code like so: ```csharp byte[] bytecode = File.ReadAllBytes("mycompiled.mgfx"); -var effect = new Effect(bytecode); +var effect = new Effect(graphicsDevice, bytecode); ``` This is how the stock effects (BasicEffect, DualTextureEffect, etc) are compiled and loaded.