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Made IsBoundToWorld() const (#321)
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2 files changed

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Source/Flow/Private/FlowAsset.cpp

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@@ -1242,7 +1242,7 @@ void UFlowAsset::OnLoad_Implementation()
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{
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}
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bool UFlowAsset::IsBoundToWorld_Implementation()
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bool UFlowAsset::IsBoundToWorld_Implementation() const
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{
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return bWorldBound;
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}

Source/Flow/Public/FlowAsset.h

Lines changed: 1 addition & 1 deletion
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@@ -421,7 +421,7 @@ class FLOW_API UFlowAsset : public UObject
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public:
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UFUNCTION(BlueprintNativeEvent, Category = "SaveGame")
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bool IsBoundToWorld();
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bool IsBoundToWorld() const;
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//////////////////////////////////////////////////////////////////////////
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// FlowAssetParams support (Start node params for a flow graph)

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