@@ -80,7 +80,7 @@ var webgl_polygonFeature = function (arg) {
8080 fillFunc , fillVal ,
8181 uniformFunc , uniformVal , uniform ,
8282 indices ,
83- items = [ ] ,
83+ items = [ ] , itemsk , itemsktri ,
8484 target_gcs = m_this . gcs ( ) ,
8585 map_gcs = m_this . layer ( ) . map ( ) . gcs ( ) ,
8686 numPts = 0 ,
@@ -185,11 +185,13 @@ var webgl_polygonFeature = function (arg) {
185185 color = fillColorVal ;
186186 fill = fillVal ;
187187 for ( k = 0 ; k < items . length ; k += 1 ) {
188- n = items [ k ] . triangles . length ;
189- vertices = items [ k ] . vertices ;
190- item = items [ k ] . item ;
191- itemIndex = items [ k ] . itemIndex ;
192- original = items [ k ] . original ;
188+ itemsk = items [ k ] ;
189+ itemsktri = itemsk . triangles ;
190+ n = itemsktri . length ;
191+ vertices = itemsk . vertices ;
192+ item = itemsk . item ;
193+ itemIndex = itemsk . itemIndex ;
194+ original = itemsk . original ;
193195 uniform = uniformVal === undefined ? uniformFunc ( item , itemIndex ) : uniformVal ;
194196 opacity = fillOpacityVal ;
195197 if ( uniform ) {
@@ -206,9 +208,9 @@ var webgl_polygonFeature = function (arg) {
206208 if ( ! fill ) {
207209 opacity = 0 ;
208210 }
209- if ( uniform && onlyStyle && items [ k ] . uniform && items [ k ] . color &&
210- color . r === items [ k ] . color . r && color . g === items [ k ] . color . g &&
211- color . b === items [ k ] . color . b && opacity === items [ k ] . opacity ) {
211+ if ( uniform && onlyStyle && itemsk . uniform && itemsk . color &&
212+ color . r === itemsk . color . r && color . g === itemsk . color . g &&
213+ color . b === itemsk . color . b && opacity === itemsk . opacity ) {
212214 d += n ;
213215 d3 += n * 3 ;
214216 continue ;
@@ -220,7 +222,7 @@ var webgl_polygonFeature = function (arg) {
220222 fillColor [ d3 + 2 ] = color . b ;
221223 fillOpacity [ d ] = opacity ;
222224 } else {
223- j = items [ k ] . triangles [ i ] * 3 ;
225+ j = itemsktri [ i ] * 3 ;
224226 if ( ! onlyStyle ) {
225227 posBuf [ d3 ] = vertices [ j ] - m_origin [ 0 ] ;
226228 posBuf [ d3 + 1 ] = vertices [ j + 1 ] - m_origin [ 1 ] ;
@@ -239,10 +241,10 @@ var webgl_polygonFeature = function (arg) {
239241 fillOpacity [ d ] = opacity ;
240242 }
241243 }
242- if ( uniform || items [ k ] . uniform ) {
243- items [ k ] . uniform = uniform ;
244- items [ k ] . color = color ;
245- items [ k ] . opacity = opacity ;
244+ if ( uniform || itemsk . uniform ) {
245+ itemsk . uniform = uniform ;
246+ itemsk . color = color ;
247+ itemsk . opacity = opacity ;
246248 }
247249 }
248250 if ( ! onlyStyle ) {
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