You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -28,7 +28,7 @@ Of course, if someone is able to set up a modern Blender render pipeline in Blen
28
28
- Do not copy real life products (including companies, vehicles, buildings, etc). Look at how other games parody real life for inspiration; Planet Coaster and OpenTTD are good examples of what is accepted.
29
29
- AI-generated content of any kind is not allowed (textures, models, names, etc).
30
30
- Overall object
31
-
- Needs to maintain the same image size size and rough visual features as the original Locomotion objects.
31
+
- Needs to maintain the same rough visual features as the original Locomotion objects, as well as being roughly the same size.
32
32
- Do not make a 1-1 recreation of the vanilla object. We want to be able to use both vanilla and OG versions of an object together in the same game, and be visually distinct enmough to tell them apart.
33
33
- Do not make a 1-1 recreation of a real-world train. We want to completely avoid copyright/trademake infringement s o exercising creative freedom is good here.
34
34
- Visual fidelity should remain the same as vanilla.
0 commit comments