You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On macOS 26.4.1 (Apple M4, official notarized x86_64 build under Rosetta, Metal renderer), PCSX2's FullscreenUI pause menu intermittently blinks between two background brightness states across multiple games. The foreground Resume Game menu, clock, and status bars remain stable; only the frozen game backing changes.
This occurs in a maximized embedded main window (RenderToSeparateWindow=false), not exclusive fullscreen.
Comparing the two captured states shows that the darker frame is consistent with applying PCSX2's dark-theme pause scrim (#212121, alpha 200) one additional time. The FullscreenUI foreground and bottom status areas remain unchanged. This points to the game backing being dimmed twice or an already-composited frame being reused, rather than panel, VRR, or global-brightness flicker.
The behavior has occurred in multiple games, so it does not appear to be game-specific. The analyzed captures are from WRC Rally Evolved (PAL). I have not yet reproduced this on a fresh default configuration or a newer binary.
Reproduction Steps
Start any affected PS2 game in the official macOS build using the Metal renderer.
Keep rendering embedded in the main window and maximize the window.
Press Escape to open PCSX2's Resume Game FullscreenUI pause menu.
Leave the menu open.
The frozen game background intermittently switches between a brighter and much darker state while the pause-menu foreground remains constant.
This has occurred in multiple games and is intermittent. The analyzed captures came from WRC Rally Evolved (PAL).
Expected Behavior
The paused game background should remain frozen with one stable dimming scrim. FullscreenUI should not reapply its scrim or reuse an already-composited pause frame.
PCSX2 Revision
v2.7.386 (reproduced); v2.7.463 source checked, newer binary not retested
Operating System
macOS 26 (Tahoe)
If Linux - Specify Distro
No response
Logs & Dumps
No PCSX2, Metal, AGX, GPU, or WindowServer errors were observed while the brightness changes occurred.
Describe the Bug
On macOS 26.4.1 (Apple M4, official notarized x86_64 build under Rosetta, Metal renderer), PCSX2's FullscreenUI pause menu intermittently blinks between two background brightness states across multiple games. The foreground
Resume Gamemenu, clock, and status bars remain stable; only the frozen game backing changes.This occurs in a maximized embedded main window (
RenderToSeparateWindow=false), not exclusive fullscreen.Comparing the two captured states shows that the darker frame is consistent with applying PCSX2's dark-theme pause scrim (
#212121, alpha200) one additional time. The FullscreenUI foreground and bottom status areas remain unchanged. This points to the game backing being dimmed twice or an already-composited frame being reused, rather than panel, VRR, or global-brightness flicker.Relevant source:
#212121The behavior has occurred in multiple games, so it does not appear to be game-specific. The analyzed captures are from WRC Rally Evolved (PAL). I have not yet reproduced this on a fresh default configuration or a newer binary.
Reproduction Steps
Resume GameFullscreenUI pause menu.This has occurred in multiple games and is intermittent. The analyzed captures came from WRC Rally Evolved (PAL).
Expected Behavior
The paused game background should remain frozen with one stable dimming scrim. FullscreenUI should not reapply its scrim or reuse an already-composited pause frame.
PCSX2 Revision
v2.7.386 (reproduced); v2.7.463 source checked, newer binary not retested
Operating System
macOS 26 (Tahoe)
If Linux - Specify Distro
No response
Logs & Dumps
No PCSX2, Metal, AGX, GPU, or WindowServer errors were observed while the brightness changes occurred.
System/display:
Video:
PCSX2-pause-blink-ISO-GitHub.mp4