Description
I've done some experimenting with Silent's deinterlacing patch which was removed here: 1873233
The last line which says "speed timer" slows down the race clock, but doesn't slow down the actual game/race. So effectively you'll be driving 20% faster and lap times will be 17% lower. This is immediately obvious when doing a license test (immediate gold by huge margin). Leaving out that line "fixes" the clock problem. But the game will still be running too quick. I got it to run "properly" (though unfortunately at 50fps) by simply setting the FPS limit at 83.3%. Combined with another deinterlacing patch by Silent, I've now got this:
// No interlacing
patch=1,EE,204A2A2C,extended,0000102D
// 480p mode in race
patch=1,EE,2035812C,extended,2442003C // (60 fps?)
patch=1,EE,20A57E70,extended,00000001
I should mention that this looks great compared to playing without patches, so even though the 60FPS benefit is lost with my trick, it still looks and functions good.
I had the idea to change the number 3C
to 32
, but that just causes the exact same problem with the clock. So I'm guessing the PAL build simply doesn't support 60FPS (due to tick rate, perhaps?). Unless nobody has found it up until now...