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zap obsolete "known problems"
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KNOWN_PROBLEMS

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* Build may not complete if you do not have the
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required FreeGLUT or Apple GLUT (on Mac OS X systems).
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* ActiveState automated PPM builds currently fail due to
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what appears to be interface detection failures in their
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build environment. You'll need to use another PPM site
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or build your own OpenGL: (1) install ASPerl on your
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system, (2) do ppm install MinGW to get the compile
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environment, (3) cpan -i OpenGL, and you should be done!
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* The build may fail if your FreeGLUT installation uses
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freeglut.h as the name of its include file. This may
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happen if you have both original GLUT and FreeGLUT on
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* Configuration and compiling requires an active OpenGL
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context on non-win32 systems (e.g. a display)
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* The calling interfaces for OpenGL, GLU, GLUT, GLX, X11,
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and the perl module routines (names beginning with glp)
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are in a state of flux and may not be in sync with the
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current API documentation.
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* Too many "extra" variants of standard OpenGL functions.
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Implementation progress with PDL has suggested a way
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to simplify the bindings a la OpenGL::Simple. TBD.

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