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Add "The Search for Almazar."
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almazar.z8

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index-almazar.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>Almazar</title>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
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<link rel="stylesheet" href="style.css" type="text/css" media="all" />
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</head>
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<body>
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<div class="container">
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<div class="coverimage"><span><a href="Cover.jpg"><img src="Small Cover.jpg" border="1" /></a></span></div>
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<div class="introduction">
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<h1><span>The Search for Almazar</span></h1>
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<h2><span>Winston M. Llamas (1981)</span></h2>
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</div>
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<div class="links">
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The Search for Almazar (1981)<br/>
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<span style="font-size:.7em">Winston M. Llamas<br/>
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Ported by Arthur O'Dwyer</span>
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<ul>
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<li><a href="almazar.z8">Story File</a> <span class="filetype" id="filesize">(.Z8 file, 62K)</span></li>
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<li><a href="https://github.com/Quuxplusone/Advent">Source Code</a> <span class="filetype">(link)</span></li>
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<li><a href="play-almazar.html">Play in Browser</a> <span class="filetype">(link)</span></li>
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<li><a href="index.html">Home</a> <span class="filetype">(link)</span></li>
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</ul>
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</div>
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<div class="about"><span><p>
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Winston M. Llamas wrote "The Search for Almazar" sometime between 1980 and 1983,
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while he was an undergraduate computer science student at Rensselaer Polytechnic
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(RPI). The game was written in BASIC, and apparently ran on RPI's mainframe,
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alongside Crowther & Woods' <i>Adventure</i> and Holtzman & Kershenblatt's
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<i>Castlequest</i>.
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<p>In 1983, Llamas submitted a version of his game to <i>80 Micro</i> magazine,
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with instructions for running it on the TRS-80 Model I or TRS-80 Model III.
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A few months later, the game appeared in the SIG/M software library, as ported
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for the Osborne 1 by Bob Liddelow. Liddelow had abridged some messages to make them
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fit on the Osborne's narrower screen, and removed all the short room descriptions.
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<p>This particular version of "Almazar" was written by Arthur O'Dwyer in C,
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mostly following the Liddelow version (because it was machine-readable), but
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consulting the <i>80 Micro</i> version whenever a bit looked particularly tricky.
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(Or buggy. Liddelow introduced at least eight typos, three or four of which
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were on the game-winning path.) The ad-hoc messages, long and short room descriptions,
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object descriptions, and help text were all taken from the <i>80 Micro</i> version
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and then edited for grammar. The intent is to be basically faithful to the
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<em>intended</em> behavior of the original game.</p></span></div>
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<div class="playinfo">
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<div align="center"><a class="btn" href="play-almazar.html">Play online now</a></div>
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<p>This version of "The Search for Almazar" was created using <a href="http://github.com/Quuxplusone/Advent/">vbccz</a>,
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a C compiler for the Z-machine. To play a work like this one, you need an
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interpreter program: many are available, among them
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<a href="http://www.logicalshift.demon.co.uk/mac/zoom.html">Zoom for Mac OS X</a> and for
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<a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Unix</a>;
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<a href="http://freespace.virgin.net/davidk.kinder/frotz.html">Windows Frotz</a> or
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<a href="http://freespace.virgin.net/davidk.kinder/glulxe.html">Windows Glulxe</a> for Windows.
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Or you can use the Parchment interpreter, without downloading anything, by following the
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'Play online now' link. You'll need to have Javascript enabled on your web browser.</p>
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</div>
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</div>
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</body>
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</html>

index.html

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<li><a href="index-440.html">Pike (440 points)</a> <span class="filetype">(link)</span></li>
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<li><a href="index-550.html">Platt (550 points)</a> <span class="filetype">(link)</span></li>
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<li><a href="index-551.html">Long (551 points)</a> <span class="filetype">(link)</span></li>
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<li><a href="index-almazar.html">Almazar</a> <span class="filetype">(link)</span></li>
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</ul>
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</div>
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play-almazar.html

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<!DOCTYPE html>
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<html>
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<head>
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<title>Almazar — Play</title>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<meta name="author" content="Winston M. Llamas">
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<link rel="stylesheet" href="style.css">
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<script src="interpreter/jquery.min.js" defer></script>
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<script src="interpreter/parchment.min.js" defer></script>
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<link rel="stylesheet" type="text/css" href="interpreter/parchment.css">
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<script>
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parchment_options = {
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default_story: [ 'almazar.z8' ],
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lib_path: 'interpreter/',
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lock_story: 1,
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page_title: 0
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};
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</script>
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</head>
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<body class="play">
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<div class="container">
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<div class="coverimage"><span><a href="Cover.jpg"><img src="Small Cover.jpg" border="1" /></a></span></div>
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<div class="links">
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The Search for Almazar (1981)<br/>
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<span style="font-size:.7em">Winston M. Llamas<br/>
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Ported by Arthur O'Dwyer</span>
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<ul>
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<li><a href="almazar.z8">Story File</a> <span class="filetype" id="filesize">(.Z8 file, 62K)</span></li>
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<li><a href="https://github.com/Quuxplusone/Advent">Source Code</a> <span class="filetype">(link)</span></li>
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<li><a href="index-almazar.html">Return Home</a> <span class="filetype">(link)</span></li>
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</ul>
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</div>
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<div id="gameport">
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<div id="about">
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<h1>Parchment</h1>
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<p>is an interpreter for Interactive Fiction. <a href="https://github.com/curiousdannii/parchment">Find out more.</a></p>
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<noscript><p>Parchment requires Javascript. Please enable it in your browser.</p></noscript>
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</div>
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<div id="parchment"></div>
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</div>
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</div>
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<div class="interpretercredit"><a href="https://github.com/curiousdannii/parchment">Parchment for Inform 7 (2016-07-21)</a></div>
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</body>
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</html>

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