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| 1 | +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | +<html> |
| 3 | +<head> |
| 4 | + <title>Almazar</title> |
| 5 | + <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> |
| 6 | + <link rel="stylesheet" href="style.css" type="text/css" media="all" /> |
| 7 | +</head> |
| 8 | +<body> |
| 9 | +<div class="container"> |
| 10 | +<div class="coverimage"><span><a href="Cover.jpg"><img src="Small Cover.jpg" border="1" /></a></span></div> |
| 11 | +<div class="introduction"> |
| 12 | + <h1><span>The Search for Almazar</span></h1> |
| 13 | + <h2><span>Winston M. Llamas (1981)</span></h2> |
| 14 | +</div> |
| 15 | +<div class="links"> |
| 16 | + The Search for Almazar (1981)<br/> |
| 17 | + <span style="font-size:.7em">Winston M. Llamas<br/> |
| 18 | + Ported by Arthur O'Dwyer</span> |
| 19 | + <ul> |
| 20 | + <li><a href="almazar.z8">Story File</a> <span class="filetype" id="filesize">(.Z8 file, 62K)</span></li> |
| 21 | + <li><a href="https://github.com/Quuxplusone/Advent">Source Code</a> <span class="filetype">(link)</span></li> |
| 22 | + <li><a href="play-almazar.html">Play in Browser</a> <span class="filetype">(link)</span></li> |
| 23 | + <li><a href="index.html">Home</a> <span class="filetype">(link)</span></li> |
| 24 | + </ul> |
| 25 | +</div> |
| 26 | + |
| 27 | +<div class="about"><span><p> |
| 28 | +Winston M. Llamas wrote "The Search for Almazar" sometime between 1980 and 1983, |
| 29 | +while he was an undergraduate computer science student at Rensselaer Polytechnic |
| 30 | +(RPI). The game was written in BASIC, and apparently ran on RPI's mainframe, |
| 31 | +alongside Crowther & Woods' <i>Adventure</i> and Holtzman & Kershenblatt's |
| 32 | +<i>Castlequest</i>. |
| 33 | + |
| 34 | +<p>In 1983, Llamas submitted a version of his game to <i>80 Micro</i> magazine, |
| 35 | +with instructions for running it on the TRS-80 Model I or TRS-80 Model III. |
| 36 | +A few months later, the game appeared in the SIG/M software library, as ported |
| 37 | +for the Osborne 1 by Bob Liddelow. Liddelow had abridged some messages to make them |
| 38 | +fit on the Osborne's narrower screen, and removed all the short room descriptions. |
| 39 | + |
| 40 | +<p>This particular version of "Almazar" was written by Arthur O'Dwyer in C, |
| 41 | +mostly following the Liddelow version (because it was machine-readable), but |
| 42 | +consulting the <i>80 Micro</i> version whenever a bit looked particularly tricky. |
| 43 | +(Or buggy. Liddelow introduced at least eight typos, three or four of which |
| 44 | +were on the game-winning path.) The ad-hoc messages, long and short room descriptions, |
| 45 | +object descriptions, and help text were all taken from the <i>80 Micro</i> version |
| 46 | +and then edited for grammar. The intent is to be basically faithful to the |
| 47 | +<em>intended</em> behavior of the original game.</p></span></div> |
| 48 | + |
| 49 | +<div class="playinfo"> |
| 50 | +<div align="center"><a class="btn" href="play-almazar.html">Play online now</a></div> |
| 51 | + |
| 52 | +<p>This version of "The Search for Almazar" was created using <a href="http://github.com/Quuxplusone/Advent/">vbccz</a>, |
| 53 | +a C compiler for the Z-machine. To play a work like this one, you need an |
| 54 | +interpreter program: many are available, among them |
| 55 | +<a href="http://www.logicalshift.demon.co.uk/mac/zoom.html">Zoom for Mac OS X</a> and for |
| 56 | +<a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Unix</a>; |
| 57 | +<a href="http://freespace.virgin.net/davidk.kinder/frotz.html">Windows Frotz</a> or |
| 58 | +<a href="http://freespace.virgin.net/davidk.kinder/glulxe.html">Windows Glulxe</a> for Windows. |
| 59 | +Or you can use the Parchment interpreter, without downloading anything, by following the |
| 60 | +'Play online now' link. You'll need to have Javascript enabled on your web browser.</p> |
| 61 | +</div> |
| 62 | + |
| 63 | +</div> |
| 64 | +</body> |
| 65 | +</html> |
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