|
3668 | 3668 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3669 | 3669 | </summary> |
3670 | 3670 | </member> |
3671 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3671 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3672 | 3672 | <summary> |
3673 | | - Payload for the DamageTool.damagePlayer function. |
| 3673 | + Marker for counting number of tips. |
3674 | 3674 | </summary> |
3675 | 3675 | </member> |
3676 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3676 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3677 | 3677 | <summary> |
3678 | | - Should armor worn on matching limb be factored in? |
| 3678 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3679 | 3679 | </summary> |
3680 | 3680 | </member> |
3681 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3681 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3682 | 3682 | <summary> |
3683 | | - Should game mode config damage multiplier be factored in? |
| 3683 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3684 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3684 | 3685 | </summary> |
3685 | 3686 | </member> |
3686 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3687 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3687 | 3688 | <summary> |
3688 | | - If player dies should it count towards quests? |
| 3689 | + Set to Time.frameCount + 1 while loading. |
| 3690 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3689 | 3691 | </summary> |
3690 | 3692 | </member> |
3691 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3693 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3692 | 3694 | <summary> |
3693 | | - Effect to apply to ragdoll if dead. |
| 3695 | + Select a loading image while on the startup screen or a level without any images. |
3694 | 3696 | </summary> |
3695 | 3697 | </member> |
3696 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3698 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3697 | 3699 | <summary> |
3698 | | - Marker for counting number of tips. |
| 3700 | + Payload for the DamageTool.damagePlayer function. |
3699 | 3701 | </summary> |
3700 | 3702 | </member> |
3701 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3703 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3702 | 3704 | <summary> |
3703 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3705 | + Should armor worn on matching limb be factored in? |
3704 | 3706 | </summary> |
3705 | 3707 | </member> |
3706 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3708 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3707 | 3709 | <summary> |
3708 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3709 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3710 | + Should game mode config damage multiplier be factored in? |
3710 | 3711 | </summary> |
3711 | 3712 | </member> |
3712 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3713 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3713 | 3714 | <summary> |
3714 | | - Set to Time.frameCount + 1 while loading. |
3715 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3715 | + If player dies should it count towards quests? |
3716 | 3716 | </summary> |
3717 | 3717 | </member> |
3718 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3718 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3719 | 3719 | <summary> |
3720 | | - Select a loading image while on the startup screen or a level without any images. |
| 3720 | + Effect to apply to ragdoll if dead. |
3721 | 3721 | </summary> |
3722 | 3722 | </member> |
3723 | 3723 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
13130 | 13130 | Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. |
13131 | 13131 | </summary> |
13132 | 13132 | </member> |
13133 | | - <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
13134 | | - <summary> |
13135 | | - Get index within bounds assuming list is not empty. |
13136 | | - </summary> |
13137 | | - </member> |
13138 | | - <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
13139 | | - <summary> |
13140 | | - Add a new item using its default constructor. |
13141 | | - </summary> |
13142 | | - </member> |
13143 | 13133 | <member name="P:SDG.Unturned.ItemClothingAsset.armor"> |
13144 | 13134 | <summary> |
13145 | 13135 | Multiplier to incoming damage. Defaults to 1.0. |
|
13208 | 13198 | If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. |
13209 | 13199 | </summary> |
13210 | 13200 | </member> |
| 13201 | + <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
| 13202 | + <summary> |
| 13203 | + Get index within bounds assuming list is not empty. |
| 13204 | + </summary> |
| 13205 | + </member> |
| 13206 | + <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
| 13207 | + <summary> |
| 13208 | + Add a new item using its default constructor. |
| 13209 | + </summary> |
| 13210 | + </member> |
13211 | 13211 | <member name="T:SDG.Unturned.DamageZombieParameters"> |
13212 | 13212 | <summary> |
13213 | 13213 | Payload for the DamageTool.damageZombie function. |
|
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