|
3668 | 3668 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3669 | 3669 | </summary> |
3670 | 3670 | </member> |
3671 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3671 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3672 | 3672 | <summary> |
3673 | | - Marker for counting number of tips. |
| 3673 | + Payload for the DamageTool.damagePlayer function. |
3674 | 3674 | </summary> |
3675 | 3675 | </member> |
3676 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3676 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3677 | 3677 | <summary> |
3678 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3678 | + Should armor worn on matching limb be factored in? |
3679 | 3679 | </summary> |
3680 | 3680 | </member> |
3681 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3681 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3682 | 3682 | <summary> |
3683 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3684 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3683 | + Should game mode config damage multiplier be factored in? |
3685 | 3684 | </summary> |
3686 | 3685 | </member> |
3687 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3686 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3688 | 3687 | <summary> |
3689 | | - Set to Time.frameCount + 1 while loading. |
3690 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3688 | + If player dies should it count towards quests? |
3691 | 3689 | </summary> |
3692 | 3690 | </member> |
3693 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3691 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3694 | 3692 | <summary> |
3695 | | - Select a loading image while on the startup screen or a level without any images. |
| 3693 | + Effect to apply to ragdoll if dead. |
3696 | 3694 | </summary> |
3697 | 3695 | </member> |
3698 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3696 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3699 | 3697 | <summary> |
3700 | | - Payload for the DamageTool.damagePlayer function. |
| 3698 | + Marker for counting number of tips. |
3701 | 3699 | </summary> |
3702 | 3700 | </member> |
3703 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3701 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3704 | 3702 | <summary> |
3705 | | - Should armor worn on matching limb be factored in? |
| 3703 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3706 | 3704 | </summary> |
3707 | 3705 | </member> |
3708 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3706 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3709 | 3707 | <summary> |
3710 | | - Should game mode config damage multiplier be factored in? |
| 3708 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3709 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3711 | 3710 | </summary> |
3712 | 3711 | </member> |
3713 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3712 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3714 | 3713 | <summary> |
3715 | | - If player dies should it count towards quests? |
| 3714 | + Set to Time.frameCount + 1 while loading. |
| 3715 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3716 | 3716 | </summary> |
3717 | 3717 | </member> |
3718 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3718 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3719 | 3719 | <summary> |
3720 | | - Effect to apply to ragdoll if dead. |
| 3720 | + Select a loading image while on the startup screen or a level without any images. |
3721 | 3721 | </summary> |
3722 | 3722 | </member> |
3723 | 3723 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
9452 | 9452 | Perhaps in the future all asset/content systems will be consolidated. |
9453 | 9453 | </summary> |
9454 | 9454 | </member> |
| 9455 | + <member name="M:SDG.Unturned.MasterBundleReference`1.LoadAssetAsync(System.Boolean)"> |
| 9456 | + <summary> |
| 9457 | + TODO: if adding additional calls, result should ideally wrap AssetBundleRequest so that |
| 9458 | + bundle.processLoadedObject runs before returning the result. Should be consolidated with |
| 9459 | + MasterBundleConfig.LoadAssetAsync, too. |
| 9460 | + </summary> |
| 9461 | + </member> |
9455 | 9462 | <member name="P:SDG.Unturned.MasterBundleReference`1.isNull"> |
9456 | 9463 | <summary> |
9457 | 9464 | Are name or path null or empty? |
|
14634 | 14641 | Load the underlying asset bundle. |
14635 | 14642 | </summary> |
14636 | 14643 | </member> |
| 14644 | + <member name="M:SDG.Unturned.MasterBundleConfig.LoadAssetAsync``1(System.String)"> |
| 14645 | + <summary> |
| 14646 | + TODO: if adding additional calls, result should ideally wrap AssetBundleRequest so that |
| 14647 | + bundle.processLoadedObject runs before returning the result. Should be consolidated with |
| 14648 | + MasterBundleReference.LoadAssetAsync, too. |
| 14649 | + </summary> |
| 14650 | + </member> |
14637 | 14651 | <member name="F:SDG.Unturned.MasterBundleConfig.sourceConfig"> |
14638 | 14652 | <summary> |
14639 | 14653 | If true, the associated asset bundle couldn't be loaded and was instead copied from another config. |
|
19367 | 19381 | them... will need to clean this up, but it will be tricky because the game does not hold a reference to them. |
19368 | 19382 | </summary> |
19369 | 19383 | </member> |
| 19384 | + <member name="F:SDG.Unturned.SkinAsset.overrideAnimations"> |
| 19385 | + <summary> |
| 19386 | + Same as ItemAsset.animations. |
| 19387 | + Necessary to fix incompatibility between classic canned beans skin and newer eating animations. |
| 19388 | + </summary> |
| 19389 | + </member> |
19370 | 19390 | <member name="P:SDG.Unturned.SkinAsset.ShouldHideMagazine"> |
19371 | 19391 | <summary> |
19372 | 19392 | If true, sets the Magazine attachment hook inactive while this skin is applied. (guns only) |
|
0 commit comments