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1 | 1 | {
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2 | 2 | "1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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3 |
| - "invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track", |
| 3 | + "invictus-skill-list": "contabilità,addestramento animali, valutare, arti e mestieri 1, arti e mestieri 2, ammaliare, educazione civica, scalare, miti di Cthulhu, camuffare, schivare, guidare carri, impero, raggirare, combattimento (rissa), combattimento 1, combattimento 2, combattimento 3, pronto soccorso, intuito, intimidire, saltare, lingua (madre), biblioteconomia, ascoltare,medicina, naturalistica, navigare, occultismo, altro regno 1, altro regno 2, altra lingua 1, altra lingua 2, persuadere, guidare imbarcazioni, lettura e scrittura lingua 1, lettura e scrittura lingua 2, riparazione/costruzione, cavalcare, scudo, rapidità di mano, individuare, status, furtività, nuotare, lanciare, seguire tracce", |
4 | 4 | "modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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5 | 5 | "dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
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6 | 6 | "old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
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322 | 322 | "amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.",
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323 | 323 | "psychosomatic-disability": "Psychosomatic disability:",
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324 | 324 | "psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
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325 |
| - "violence": "Violence:", |
| 325 | + "violence": "Violenza", |
326 | 326 | "violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
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327 | 327 | "paranoia": "Paranoia:",
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328 | 328 | "paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
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349 | 349 | "significant-people": "Significant People:",
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350 | 350 | "significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
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351 | 351 | "institutionalized": "Institutionalized:",
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352 |
| - "institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.", |
| 352 | + "institutionalized-dec": "", |
353 | 353 | "flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
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354 | 354 | "phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.",
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355 | 355 | "mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
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