@@ -833,25 +833,25 @@ function getDefaultTree() {
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stablelane . rows . feudal_2 . push ( tech ( BLOODLINES ) ) ;
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stablelane . rows . feudal_2 . push ( uniqueunit ( CAMEL_SCOUT ) ) ;
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stablelane . rows . castle_1 . push ( unit ( LIGHT_CAVALRY ) ) ;
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- stablelane . rows . castle_1 . push ( uniqueunit ( SHRIVAMSHA_RIDER ) ) ;
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+ stablelane . rows . castle_1 . push ( uniqueunit ( XOLOTL_WARRIOR ) ) ;
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stablelane . rows . castle_1 . push ( unit ( KNIGHT ) ) ;
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- stablelane . rows . castle_1 . push ( unit ( STEPPE_LANCER ) ) ;
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stablelane . rows . castle_1 . push ( unit ( CAMEL_RIDER ) ) ;
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+ stablelane . rows . castle_1 . push ( unit ( STEPPE_LANCER ) ) ;
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stablelane . rows . castle_1 . push ( unit ( BATTLE_ELEPHANT ) ) ;
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stablelane . rows . castle_1 . push ( unit ( HEI_GUANG_CAVALRY ) ) ;
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- stablelane . rows . castle_1 . push ( uniqueunit ( XOLOTL_WARRIOR ) ) ;
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+ stablelane . rows . castle_1 . push ( uniqueunit ( SHRIVAMSHA_RIDER ) ) ;
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stablelane . rows . castle_1 . push ( tech ( HUSBANDRY ) ) ;
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stablelane . rows . imperial_1 . push ( unit ( HUSSAR ) ) ;
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- stablelane . rows . imperial_1 . push ( uniqueunit ( ELITE_SHRIVAMSHA_RIDER ) ) ;
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+ stablelane . rows . imperial_1 . push ( uniqueunit ( WINGED_HUSSAR ) ) ;
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stablelane . rows . imperial_1 . push ( unit ( CAVALIER ) ) ;
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- stablelane . rows . imperial_1 . push ( unit ( ELITE_STEPPE_LANCER ) ) ;
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stablelane . rows . imperial_1 . push ( unit ( HEAVY_CAMEL_RIDER ) ) ;
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+ stablelane . rows . imperial_1 . push ( unit ( ELITE_STEPPE_LANCER ) ) ;
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stablelane . rows . imperial_1 . push ( unit ( ELITE_BATTLE_ELEPHANT ) ) ;
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stablelane . rows . imperial_1 . push ( unit ( HEAVY_HEI_GUANG_CAVALRY ) ) ;
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- stablelane . rows . imperial_2 . push ( uniqueunit ( WINGED_HUSSAR ) ) ;
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+ stablelane . rows . imperial_1 . push ( uniqueunit ( ELITE_SHRIVAMSHA_RIDER ) ) ;
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stablelane . rows . imperial_2 . push ( uniqueunit ( IMPERIAL_CAMEL_RIDER ) ) ;
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- stablelane . rows . imperial_2 . push ( unit ( PALADIN ) ) ;
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stablelane . rows . imperial_2 . push ( uniqueunit ( SAVAR ) ) ;
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+ stablelane . rows . imperial_2 . push ( unit ( PALADIN ) ) ;
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tree . lanes . push ( stablelane ) ;
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@@ -1187,7 +1187,7 @@ function getConnections() {
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[ u ( HEI_GUANG_CAVALRY ) , u ( HEAVY_HEI_GUANG_CAVALRY ) ] ,
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[ b ( STABLE ) , u ( STEPPE_LANCER ) ] ,
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[ u ( STEPPE_LANCER ) , u ( ELITE_STEPPE_LANCER ) ] ,
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- [ b ( STABLE ) , u ( XOLOTL_WARRIOR ) ] ,
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+ [ b ( STABLE ) , u ( SHRIVAMSHA_RIDER ) ] ,
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[ b ( STABLE ) , t ( HUSBANDRY ) ] ,
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[ b ( STABLE ) , u ( KNIGHT ) ] ,
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[ u ( KNIGHT ) , u ( CAVALIER ) ] ,
@@ -1223,6 +1223,7 @@ function getConnections() {
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[ t ( DEVOTION ) , t ( FAITH ) ] ,
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[ b ( FORTIFIED_CHURCH ) , u ( MONK ) ] ,
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[ b ( FORTIFIED_CHURCH ) , u ( WARRIOR_PRIEST ) ] ,
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+ [ b ( FORTIFIED_CHURCH ) , t ( DEVOTION ) ] ,
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[ b ( FORTIFIED_CHURCH ) , t ( REDEMPTION ) ] ,
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[ b ( FORTIFIED_CHURCH ) , t ( ATONEMENT ) ] ,
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[ b ( FORTIFIED_CHURCH ) , t ( HERBAL_MEDICINE ) ] ,
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