Skip to content
tiffany352 edited this page Aug 9, 2012 · 6 revisions

Summary

Events are the backbone of Intense Logic. Every "change" that may happen - be it through simulation, player input, or the network, will fire off an event to be handled by callbacks. See event.h for full details.

History

The original concept came from tiffany, who needed a new structure for the engine through previous failed attempts. Events help to slow down the advance of a spaghettified architecture.

See Also

Clone this wiki locally