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Events
tiffany352 edited this page Aug 9, 2012
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Events are the backbone of Intense Logic. Every "change" that may happen - be it through simulation, player input, or the network, will fire off an event to be handled by callbacks. See event.h for full details.
The original concept came from tiffany, who needed a new structure for the engine through previous failed attempts. Events help to slow down the advance of a spaghettified architecture.