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tiffany352 edited this page Oct 11, 2012 · 12 revisions

Intense Logic

  • FAQ - Frequently asked questions about the engine.
  • Contributors Guide - Learn how you can contribute to the project.

Engine Documentation

Asset

  • Asset - Loads resources in an abstract way.

Common

  • Common - Module that several modules require.
  • Ticks - Ticks are the basic time measurement.
  • Events - Controls the event system.

Graphics

  • Graphics - Controls all rendering to the screen.

Network

  • Network - Allows clients to connect to each other.

Physics

  • Physics - Provides a realistic simulation.

Script

  • Script - Loads and runs Lua scripts.

Scripting Documentation

IntenseLogic uses the Lua (not LUA!) Programming Language for creating in-game scripts to provide additional functionality. These scripts can be created and modified without recompiling the engine, so they can prove to be very useful.

See Lua Api for documentation on the exposed libraries.

Tutorials and Examples

None yet.

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