render too many points #2288
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I found a solution. I just had to find the pen layer functions. |
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I created a small algorithm to simulate diffusion fields from a TypedArray. The problem is that in many situations, the number of points to be rendered is very large, more than 40,000.
Rendering only 90,000 points drops the fps to 18. I'm currently using the pen extension to render the points.
Does anyone know of a way to quickly render the data from the TypedArray?
Code blocks or text-based code work equally well for me.
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