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Architecture Decision Records

Numbered, immutable once accepted; superseding decisions get a new record that links back.

Format per record: Context (the problem), Decision (what we chose), Consequences (tradeoffs accepted, including the bad ones).

# Decision
0001 Technology stack
0002 Authoritative server with client prediction
0003 OpenGL 4.1 core as the rendering baseline
0004 Kinematic character controller, movement code in game/shared