From 06ccf1cc7529386d06f5a1be881ee13cb5e662f6 Mon Sep 17 00:00:00 2001 From: RetiredWizard Date: Thu, 7 Aug 2025 23:06:45 -0400 Subject: [PATCH] Change to relative paths for bitmap files --- Metro/Metro_RP2350_Minesweeper/code.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Metro/Metro_RP2350_Minesweeper/code.py b/Metro/Metro_RP2350_Minesweeper/code.py index 6e4aeded2..6f3abec32 100755 --- a/Metro/Metro_RP2350_Minesweeper/code.py +++ b/Metro/Metro_RP2350_Minesweeper/code.py @@ -52,7 +52,7 @@ game_logic = GameLogic(display) # pylint: disable=no-value-for-parameter # Load the spritesheet -sprite_sheet = OnDiskBitmap("/bitmaps/game_sprites.bmp") +sprite_sheet = OnDiskBitmap("bitmaps/game_sprites.bmp") # Main group will hold all the visual layers main_group = Group() @@ -76,7 +76,7 @@ main_group.append(ui_group) # Create the mouse graphics and add to the main group -mouse_bmp = OnDiskBitmap("/bitmaps/mouse_cursor.bmp") +mouse_bmp = OnDiskBitmap("bitmaps/mouse_cursor.bmp") mouse_bmp.pixel_shader.make_transparent(0) mouse_tg = TileGrid(mouse_bmp, pixel_shader=mouse_bmp.pixel_shader) mouse_tg.x = display.width // 2