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Revise the logic so the operation makes more sense and fixes ancient bugs
Remove the error-prone back-and-forth changing of the "mp_chattime" cvar, instead just deduct one second from it for the change task (with bounds checking, if mp_chattime is less than one including something stupid like a negative value, the map change will be immediate)
Add a list of mods known to not have a "mp_chattime" cvar but use a static time instead (Opposing Force, Ricochet, Gunman Chronicles each use 6 seconds) and set the chattime appropriately. If the mod doesn't have a "mp_chattime" cvar nor is one of the aforementioned mods, change immediately.
Also some QOL