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Merge pull request #64 from bugsnag/next
Release v0.1.2
2 parents de064e5 + 826feb8 commit 01167ba

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24 files changed

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-133
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24 files changed

+102
-133
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.buildkite/pipeline.yml

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timeout_in_minutes: 30
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key: 'build-artifacts'
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env:
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UNITY_PERFORMANCE_VERSION: "2019.4.35f1"
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UNITY_PERFORMANCE_VERSION: "2020.3.48f1"
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commands:
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- bundle install
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- bundle exec rake plugin:build:export

BugsnagPerformance/Assets/BugsnagPerformance/Editor/AddScriptingSymbol.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using static log4net.Appender.ColoredConsoleAppender;
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[InitializeOnLoad]
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public class AddScriptingSymbol : MonoBehaviour

BugsnagPerformance/Assets/BugsnagPerformance/Editor/BugsnagPerformanceEditor.cs

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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.IO;
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using BugsnagUnityPerformance;
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using UnityEditor;
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using UnityEngine;

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/BugsnagSceneManager/BugsnagSceneManager.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/AppStartHandler.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BugsnagUnityPerformance

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/BugsnagPerformanceAutoStart.cs

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using System.Collections;
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using System.Collections.Generic;
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using BugsnagUnityPerformance;
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using BugsnagUnityPerformance;
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using UnityEngine;
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internal class BugsnagPerformanceAutoStart : MonoBehaviour

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/IPhasedStartup.cs

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using UnityEngine;
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namespace BugsnagUnityPerformance
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namespace BugsnagUnityPerformance
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{
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/**
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* Phased startup ensures that components can rely on the fact that other

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/PValueUpdater.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/TracePayload.cs

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using System.Collections.Generic;
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using System.Text;
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using Newtonsoft.Json;
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using UnityEngine;
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using System.Linq;
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namespace BugsnagUnityPerformance

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/Version.cs

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internal static class Version
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{
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//TODO set this using sed or something in the release automation task
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public const string VersionString = "SET_ME";
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public const string VersionString = "0.1.2";
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}
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}

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