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Remove unnecessary imports in All scripts (#63)
* Remove unnecessary imports in AddScriptingSymbol.cs * clean up imports
1 parent 7d3eba2 commit 36eda8d

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12 files changed

+9
-31
lines changed

12 files changed

+9
-31
lines changed

BugsnagPerformance/Assets/BugsnagPerformance/Editor/AddScriptingSymbol.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using static log4net.Appender.ColoredConsoleAppender;
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[InitializeOnLoad]
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public class AddScriptingSymbol : MonoBehaviour

BugsnagPerformance/Assets/BugsnagPerformance/Editor/BugsnagPerformanceEditor.cs

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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.IO;
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using BugsnagUnityPerformance;
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using UnityEditor;
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using UnityEngine;

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/BugsnagSceneManager/BugsnagSceneManager.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/AppStartHandler.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BugsnagUnityPerformance

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/BugsnagPerformanceAutoStart.cs

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using System.Collections;
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using System.Collections.Generic;
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using BugsnagUnityPerformance;
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using BugsnagUnityPerformance;
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using UnityEngine;
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internal class BugsnagPerformanceAutoStart : MonoBehaviour

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/IPhasedStartup.cs

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using UnityEngine;
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namespace BugsnagUnityPerformance
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namespace BugsnagUnityPerformance
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{
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/**
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* Phased startup ensures that components can rely on the fact that other

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/PValueUpdater.cs

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Internal/TracePayload.cs

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using System.Collections.Generic;
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using System.Text;
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using Newtonsoft.Json;
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using UnityEngine;
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using System.Linq;
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namespace BugsnagUnityPerformance

BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Models/AttributeValueModel.cs

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using System;
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namespace BugsnagUnityPerformance
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{
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BugsnagPerformance/Assets/BugsnagPerformance/Scripts/Public/BugsnagPerformance.cs

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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BugsnagNetworking;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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namespace BugsnagUnityPerformance

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