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.github/ISSUE_TEMPLATE/A.md

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---
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name: Having trouble getting started?
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about: Please contact us at [email protected] for assistance with integrating Bugsnag
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about: Please contact us at [email protected] for assistance with integrating BugSnag
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into your application.
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title: ''
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labels: ''

.github/ISSUE_TEMPLATE/bug_report.md

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4. See error
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### Environment
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* Bugsnag Performance library version:
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* Bugsnag Error Monitoring library version (if any):
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* BugSnag Performance library version:
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* BugSnag Error Monitoring library version (if any):
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* Unity version:
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* iOS/Android/macOS/Windows/browser version:
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* simulator/emulator or physical device:
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* Initializing bugsnag performance via a Unity GameObject or in code?:
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* Initializing bugSnag performance via a Unity GameObject or in code?:
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* Player Settings:
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* Scripting backend (Mono or IL2CPP):
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* API compatibility level for .NET:

.github/support.md

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## Are you having trouble getting started?
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If you haven't already, please checkout our [documentation](https://docs.bugsnag.com/performance/unity/) for guides, references and tutorials.
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Or, if you wish you can [contact us directly](mailto:[email protected]) for assistance on integrating Bugsnag into your application, troubleshooting an issue or a question about our supported features.
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Or, if you wish you can [contact us directly](mailto:[email protected]) for assistance on integrating BugSnag into your application, troubleshooting an issue or a question about our supported features.
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When contacting support, please include as much information as necessary, including:
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- example code snippet
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- steps to reproduce
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- expected/actual behaviour
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* Bugsnag Performance library version:
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* Bugsnag Error Monitoring library version (if any):
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* BugSnag Performance library version:
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* BugSnag Error Monitoring library version (if any):
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* Unity version:
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* iOS/Android/macOS/Windows/browser version:
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* simulator/emulator or physical device:
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* Initializing bugsnag performance via a Unity GameObject or in code?:
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* Initializing BugSnag performance via a Unity GameObject or in code?:
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* Player Settings:
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* Scripting backend (Mono or IL2CPP):
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* API compatibility level for .NET:

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