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5 changes: 4 additions & 1 deletion QuickOutline/Resources/Shaders/OutlineFill.shader
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,10 @@ Shader "Custom/Outline Fill" {
float3 viewPosition = UnityObjectToViewPos(input.vertex);
float3 viewNormal = normalize(mul((float3x3)UNITY_MATRIX_IT_MV, normal));

output.position = UnityViewToClipPos(viewPosition + viewNormal * -viewPosition.z * _OutlineWidth / 1000.0);
//UNITY_MATRIX_P[3].w == 0.0 - Perspective camera projection matrix
//UNITY_MATRIX_P[3].w == 1.0 - Orthographic camera projection matrix
//UNITY_MATRIX_P[1].y - Orthographic camera half height
output.position = UnityViewToClipPos(viewPosition + viewNormal * (-viewPosition.z * (1 - UNITY_MATRIX_P[3].w) + abs(2 * UNITY_MATRIX_P[3].w * (1 / (UNITY_MATRIX_P[1].y)))) * _OutlineWidth / 1000.0);
output.color = _OutlineColor;

return output;
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