Description
my server config shows below,I havent set pingInterval,:
import config from "@colyseus/tools";
import { WebSocketTransport } from "@colyseus/ws-transport";
import { monitor } from "@colyseus/monitor";
import { playground } from "@colyseus/playground";
import { matchMaker } from "colyseus";
// import { RedisDriver } from "@colyseus/redis-driver";
// import { RedisPresence } from "@colyseus/redis-presence";
/**
- Import your Room files
*/
import { MyRoom } from "./rooms/MyRoom";
import auth from "./config/auth";
import { LobbyRoom } from "colyseus";
export default config({
options: {
// devMode: true,
// driver: new RedisDriver(),
// presence: new RedisPresence(),
//pingInterval: 3000
},
initializeTransport: (options) => new WebSocketTransport(options),
initializeGameServer: async (gameServer) => {
/**
* Define your room handlers:
*/
gameServer.define('my_room', MyRoom);
gameServer.define('lobby', LobbyRoom);
//matchMaker.createRoom("default Room", {});
console.log("create default room!");
const conditions: any = {
//locked: false,
//private: false,
};
console.log(await matchMaker.query(conditions));
},
initializeExpress: (app) => {
/**
* Bind your custom express routes here:
*/
console.log('initializeExpress be call')
app.get("/", (req, res) => {
res.send(`Instance ID => ${process.env.NODE_APP_INSTANCE ?? "NONE"}`);
});
app.get("/hello", (req, res) => {
console.log('hellp be call');
res.send(`hello there`);
});
app.get("/rooms", async (req, res) => {
const conditions: any = {
locked: false,
private: false,
};
res.json(await matchMaker.query(conditions));
});
/**
* Bind @colyseus/monitor
* It is recommended to protect this route with a password.
* Read more: https://docs.colyseus.io/tools/monitor/
*/
app.use("/colyseus", monitor());
// Bind "playground"
app.use("/playground", playground());
// Bind auth routes
app.use(auth.prefix, auth.routes());
},
beforeListen: () => {
/**
* Before before gameServer.listen() is called.
*/
}
});
`
I pause Unity Editor for more then 1 minute,and I can still send messages after resuming the game,even I close the game,onleave Event did not been trigger.The onLeave event is only triggered when I restart the Unity Editor.
Is this case normal?did I missing some setting about this?