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pages/getting-started/cocos.mdx

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@@ -5,7 +5,7 @@ import { cocos } from "../../components/icons/platforms"
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[Cocos Creator](https://cocos.com/creator) is a Cross-Platform 2D/3D Game Creation Tool.
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The Colyseus SDK for Cocos Creator works in the same way as the [JavaScript SDK](/getting-started/javascript-client/). The major difference is how to [import it from a TypeScript Component](#importing-from-the-extension) asset from Cocos Creator.
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The Colyseus SDK for Cocos Creator works in the same way as the [TypeScript SDK](/getting-started/javascript/). The major difference is how to [import it from a TypeScript Component](#importing-from-the-extension) asset from Cocos Creator.
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<Callout type="info">
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**Example project:** Check out the [Tic Tac Toe Example](https://github.com/colyseus/cocos-demo-tictactoe).

pages/tutorial/babylonjs.mdx

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document.head.appendChild(externalScript);
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```
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In a real-world scenario, please follow the [official Colyseus documentation](https://docs.colyseus.io/colyseus/getting-started/javascript-client/) on how to include the Colyseus JavaScript SDK.
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In a real-world scenario, please follow the [official Colyseus documentation](/getting-started/javascript/) on how to include the Colyseus JavaScript SDK.
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> [Playground Link](https://playground.babylonjs.com/#ZRZS5F#1)
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> ![](/tutorial/babylonjs/playground-load-sdk.png)

pages/tutorial/playcanvas.mdx

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https://unpkg.com/colyseus.js@^0.15.0/dist/colyseus.js
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```
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This is going to make the `Colyseus` [JavaScript SDK](https://docs.colyseus.io/colyseus/getting-started/javascript-client/) available for our PlayCanvas scripts.
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This is going to make the `Colyseus` [JavaScript SDK](/getting-started/typescript/) available for our PlayCanvas scripts.
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## Establishing a Client-Server Connection
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