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README.md

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<h1 align="center">Welcome to com.gameframe.saveload 👋</h1>
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<h1 align="center">Gameframe.SaveLoad 👋</h1>
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<!-- BADGE-START -->
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[![Codacy Badge](https://app.codacy.com/project/badge/Grade/d2749fdbc70f422a9d1efccb56d48bff)](https://www.codacy.com/manual/coryleach/UnitySaveLoad?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=coryleach/UnitySaveLoad&amp;utm_campaign=Badge_Grade)
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[![twitter](https://img.shields.io/twitter/follow/coryleach.svg?style=social)](https://twitter.com/coryleach)
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<!-- BADGE-END -->
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> This is a simple utility for quickly saving and loading objects to disk in unity.</br></br>
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> Supports Binary, UnityJson, and JsonDotNet.</br>
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> Optionally you can select an encrypted version of each of the above.</br>
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> Additionally custom serialization methods are supported using the ISerializationMethod interface.</br>
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> JsonDotNet support requires the Json.Net for Unity asset store package or Newtonsoft's Json.</br>
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> For info on enabling JsonDotNet support see the <b>Enable Json.Net Support</b> section of this readme.</br>
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Serialization helper utility that supports save, load and encryption.
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## Quick Package Install
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#### Using UnityPackageManager (for Unity 2019.3 or later)
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Open the package manager window (menu: Window > Package Manager)<br/>
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Select "Add package from git URL...", fill in the pop-up with the following link:<br/>
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https://github.com/coryleach/UnitySaveLoad.git#1.0.1<br/>
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https://github.com/coryleach/UnitySaveLoad.git#1.0.2<br/>
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#### Using UnityPackageManager (for Unity 2019.1 or later)
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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{
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"dependencies": {
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"com.gameframe.saveload": "https://github.com/coryleach/UnitySaveLoad.git#1.0.1",
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"com.gameframe.saveload": "https://github.com/coryleach/UnitySaveLoad.git#1.0.2",
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...
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},
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}
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```
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<!-- DOC-START -->
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<!--
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Changes between 'DOC START' and 'DOC END' will not be modified by readme update scripts
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-->
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## Usage
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SaveLoadManager is not a singleton. Multiple instances may be used and created.<br />
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Ensure the Json.Net for Unity package has been imported.</br>
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In player settings add the string 'JSON_DOT_NET' to Scripting Define Symbols.
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<!-- DOC-END -->
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## Author
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👤 **Cory Leach**
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* Twitter: [@coryleach](https://twitter.com/coryleach)
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* Github: [@coryleach](https://github.com/coryleach)
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## Show your support
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Give a ⭐️ if this project helped you!
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***
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_This README was generated with ❤️ by [readme-md-generator](https://github.com/kefranabg/readme-md-generator)_
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_This README was generated with ❤️ by [Gameframe.Packages](https://github.com/coryleach/unitypackages)_

package.json

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{
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"name": "com.gameframe.saveload",
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"displayName": "Gameframe.SaveLoad",
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"version": "1.0.1",
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"version": "1.0.2",
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"description": "Serialization helper utility that supports save, load and encryption.",
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"keywords": [],
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"author": {
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"name": "Cory Leach",
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"email": "[email protected]",
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"url": "https://github.com/coryleach"
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}
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"url": "https://github.com/coryleach",
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"github": "coryleach",
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"twitter": "coryleach"
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},
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"repositoryName": "UnitySaveLoad"
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}

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