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More enemy and powerup types. (#52)
* WIP: bgf v0.1.7. * Enable player to 1up spare lives. * Add `powerup::OneUp` and powerup sfx. * Check projectile bounds on both sides. * Fixup spare lives display on HUD. * Prepare for enemy rounds. * Add `enemy::Trooper`. * Move translation logic to `Enemy`. * Nerf responsiveness when holding fire. * Add `Trooper`, `Gunner`. Add 1px border around sprite images. * Cleanup, finalize bgf v0.1.7.
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CMakeLists.txt

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@@ -11,9 +11,7 @@ include(FetchContent)
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FetchContent_Declare(
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bgf
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GIT_REPOSITORY https://github.com/karnkaul/bgf
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# GIT_TAG v0.1.5
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GIT_TAG adc217f
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GIT_TAG v0.1.7
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SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ext/bgf"
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)
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assets/images/round_kinetic_red.png

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assets/images/ship_creep.png

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assets/images/ship_gunner.png

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