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Each build now lives in dist/<platform>-<arch>/dawn.node so it can sit
next to its own runtime deps. d3dcompiler_47.dll moves into dist/win32-x64/
where it belongs, which is what makes room for a win32-arm64 build to carry
its own ARM64 copy instead of colliding on the filename.
Artifacts are now named for the platform-arch alone, so the package job
drops merge-multiple and lets download-artifact reassemble the layout.
Release assets are staged with their prefix restored, since that namespace
is flat and four files named dawn.node would collide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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