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Remove win32 (#674)
* remove win32 * fix FAQ * Correct iOS and Android architectures in all FAQ translations
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‎docs/de/faq/faq.md‎

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@@ -92,26 +92,35 @@ Die Defold Foundation war zuvor gegen die Aufnahme von C#-Unterstützung in Defo
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#### Q: Auf welchen Plattformen läuft Defold? {#q-what-platforms-does-defold-run-on}
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A: Für den Editor und die Werkzeuge sowie für die Laufzeitumgebung der Engine werden folgende Plattformen unterstützt:
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| System | Version | Architekturen | Unterstützung |
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| ------------------ | ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor und Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor und Engine |
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| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
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| Linux (2) | Beliebig | `x86-64`, `arm-64` | Engine |
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| iOS | 15.0 | `arm-64` `x86_64` | Engine |
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| Android | 5.0 (API-Level 21) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |
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A: Die folgenden Plattformen werden unterstützt:
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**Editor und Werkzeuge**
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| System | Version | Architekturen |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | 10 | `x86-64` |
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| Ubuntu (1) | 22.04 LTS | `x86-64` |
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(1 Der Editor wird für 64-Bit-Ubuntu erstellt und getestet. Er sollte auch auf anderen Distributionen funktionieren, aber dafür geben wir keine Garantie.)
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**Laufzeitumgebung der Engine**
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| System | Version | Architekturen |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | Vista | `x86-64` |
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| Linux (2) | Beliebig | `x86-64`, `arm-64` |
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| iOS | 15.0 | `arm-64` |
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| Android | 5.0 (API-Level 21) | `arm-32`, `arm-64`, `x86-64` |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` |
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(2 Die Laufzeitumgebung der Engine sollte auf den meisten 64-Bit-Linux-Distributionen laufen, solange die Grafiktreiber aktuell sind. Weitere Informationen zu Grafik-APIs findest du unten.)
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#### Q: Für welche Zielplattformen kann ich mit Defold Spiele entwickeln? {#q-what-target-platforms-can-i-develop-games-for-with-defold}
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A: Mit einem Klick kannst du für PS4™, PS5™, Nintendo Switch, iOS (64-Bit), Android (32-Bit und 64-Bit) und HTML5 sowie macOS (x86-64 und arm64), Windows (32-Bit und 64-Bit) und Linux (x86-64 und arm64) veröffentlichen. Es ist tatsächlich eine einzige Codebasis mit Unterstützung für mehrere Plattformen.
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A: Mit einem Klick kannst du für PS4™, PS5™, Nintendo Switch, iOS (64-Bit), Android (32-Bit und 64-Bit) und HTML5 sowie macOS (x86-64 und arm64), Windows (64-Bit) und Linux (x86-64 und arm64) veröffentlichen. Es ist tatsächlich eine einzige Codebasis mit Unterstützung für mehrere Plattformen.
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#### Q: Auf welcher Rendering-API basiert Defold? {#q-what-rendering-api-does-defold-rely-on}

‎docs/de/manuals/bob.md‎

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`x86_64-win32`
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: Windows mit 64 Bit
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`x86-win32`
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: Windows mit 32 Bit
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`x86_64-linux`
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: Linux mit 64 Bit
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‎docs/de/manuals/extensions-best-practices.md‎

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Die aktuelle Liste lautet:
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arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
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arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32
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Lege plattformspezifische Bibliotheken also beispielsweise hier ab:
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‎docs/de/shared/platforms.md‎

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Unterstützte Plattformen sind `ios`, `android`, `osx`, `win32`, `linux`, `web`.
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Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`.
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Unterstützte `arc-platform`-Paare sind `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` und `wasm_pthread-web`.

‎docs/en/faq/faq.md‎

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#### Q: What platforms does Defold run on?
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A: The following platforms are supported for the editor/tools and the engine runtime:
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 15.0 | `arm-64` `x86_64` | Engine |
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| Android | 5.0 (API level 21) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |
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A: The following platforms are supported:
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**Editor and tools**
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| System | Version | Architectures |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | 10 | `x86-64` |
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| Ubuntu (1) | 22.04 LTS | `x86-64` |
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(1 The editor is built and tested for 64-bit Ubuntu. It should work on other distributions as well but we give no guarantees.)
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**Engine runtime**
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| System | Version | Architectures |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | Vista | `x86-64` |
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| Linux (2) | Any | `x86-64`, `arm-64` |
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| iOS | 15.0 | `arm-64` |
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| Android | 5.0 (API level 21) | `arm-32`, `arm-64`, `x86-64` |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` |
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(2 The engine runtime should run on most 64-bit Linux distributions as long as graphics drivers are up to date, see below for more information on graphics APIs)
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#### Q: What target platforms can I develop games for with Defold?
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A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (32-bit and 64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms.
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A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms.
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#### Q: What rendering API does Defold rely on?

‎docs/en/manuals/bob.md‎

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`x86_64-win32`
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: Windows 64 bit
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`x86-win32`
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: Windows 32 bit
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`x86_64-linux`
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: Linux 64 bit
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‎docs/en/manuals/extensions-best-practices.md‎

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The current list is:
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arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32, x86-win32
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arm64-ios, arm64_sim-ios, arm64-android, armv7-android, x86_64-android, x86_64-linux, x86_64-osx, x86_64-win32
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So for instance, put platform specific libraries under:
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‎docs/en/shared/platforms.md‎

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Supported platforms are `ios`, `android`, `osx`, `win32`, `linux`, `web`.
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Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86-win32`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`.
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Supported `arc-platform` pairs are `arm64-ios`, `arm64_sim-ios`, `armv7-android`, `arm64-android`, `x86_64-android`, `arm64-osx`, `x86_64-osx`, `x86_64-win32`, `arm64-linux`, `x86_64-linux`, `wasm-web` and `wasm_pthread-web`.

‎docs/es/faq/faq.md‎

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#### Q: ¿En qué plataformas corre Defold?
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A: Las siguientes plataformas tienen soporte para el editor/herramientas y el runtime del motor:
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A: Las siguientes plataformas son compatibles:
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| System | Version | Architectures | Supported |
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| ------------------ | ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor and Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 15.0 | `arm-64` `x86_64` | Engine |
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| Android | 5.0 (API level 21) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` | Engine |
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**Editor y herramientas**
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(1 El editor fue creado y probad para 64-bit Ubuntu 18.04. Debe funcionar en otras distribuciones pero no damos garantía de ello.)
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| Sistema | Versión | Arquitecturas |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | 10 | `x86-64` |
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| Ubuntu (1) | 22.04 LTS | `x86-64` |
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(2 El engine runtime debe correr en la mayoría de distribuciones 64-bit de Linux mientras los drivers de gráficos estén actualizados y soporten OpenGL ES 2.0.)
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(1 El editor se compila y prueba para Ubuntu de 64 bits. Debería funcionar también en otras distribuciones, pero no ofrecemos garantías.)
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**Runtime del motor**
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| Sistema | Versión | Arquitecturas |
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| ------------------ | ------------------ | ------------------ |
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| macOS | 11 Big Sur | `x86-64`, `arm-64` |
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| Windows | Vista | `x86-64` |
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| Linux (2) | Cualquiera | `x86-64`, `arm-64` |
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| iOS | 15.0 | `arm-64` |
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| Android | 5.0 (nivel de API 21) | `arm-32`, `arm-64`, `x86-64` |
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| HTML5 | | `wasm-web`, `wasm_pthread-web` |
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(2 El runtime del motor debería funcionar en la mayoría de las distribuciones Linux de 64 bits siempre que los controladores gráficos estén actualizados; consulta más abajo la información sobre las API gráficas.)
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#### Q: ¿Para qué plataformas objetivo puedo desarrollar con Defold?
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A: Con un click puedes publicar en Nintendo Switch, iOS, Android y HTML5 así como macOS, Windows y Linux. Es realmente un código base con múltiples plataformas soportadas.
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A: Con un clic puedes publicar en PS4™, PS5™, Nintendo Switch, iOS (64 bits), Android (32 bits y 64 bits) y HTML5, así como en macOS (x86-64 y arm64), Windows (64 bits) y Linux (x86-64 y arm64). Es realmente una única base de código con múltiples plataformas compatibles.
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#### Q: ¿De cuál API de rendering depende Defold?

‎docs/es/manuals/bob.md‎

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`x86_64-win32`
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`x86-win32`
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: Windows 32 bits
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`x86_64-linux`
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: Linux 64 bits
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