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Description
It would be nice if we could use connected UDP sockets. In certain cases, they're significantly faster than unconnected UDP sockets, as the kernel doesn't need to perform an address lookup.
API-wise, this is a bit tricky though. In the standard library, net.DialUDP
returns a *net.UDPConn
(which implements the net.PacketConn
interface). However, calling WriteTo
on that *net.UDPConn
returns an error (even when attempting to send to the address that the connection is connected to), you have to use Write
instead.
I opened #35 as a draft PR to add a DialUDP
function. It's a pretty small change, and it performs the necessary syscalls to connect the socket. However, the return value is really awkward, since it's a net.PacketConn
. To be able to use it, you'd first have to type-assert it to an io.Writer
. It would probably cleaner to return a *UDPConn
struct instead. Unfortunately, we can't use the *net.UDPConn
without doing some unsafe
operations.
Any advice on how to solve this?