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Add bindings to PIX event runtime.
Discussed in #1904
Originally posted by Syncaidius January 20, 2024
Apologies if this has already been asked or implemented, but I could not find any results on this topic, after searching the repo issues/discussions!
Are there any plans to generate bindings for PIX on Windows?
https://devblogs.microsoft.com/pix/winpixeventruntime/
Without it, there doesn't seem to be a way to add debug events or markers to a D3D12 command list. BeginEvent()
, EndEvent()
and SetMarker()
do exist on ID3D12GraphicsCommandList
, but they only accept PIX data parameters.
In DX11 this functionality was previously part of the D3D11 debug layer API, so it wasn't a separate library.
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