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This module implements a HTML5 Canvas on top of OpenVG (node-openvg). It is targeted to the raspberry-pi.
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## 0. Installation
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This module is targeted for node 0.8.x. Node >= 0.8.10 will compile out of the box on the raspberry. For building instructions please refer to this [gist](https://gist.github.com/3245130).
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This module has been tested on node 0.8, 0.10 and 0.11. Official node binaries for the
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raspberry pi can be found be clicking at "Other release files" link that accompanies every
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On node-canvas, user code explicitly calls toBuffer or similar functions to produce output. Note that this behavior can be reproduced on node-openvg-canvas by calling ImageData.saveToBuffer and/or Canvas.toBuffer.
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Code running on node-openvg-canvas must explicitly swap display buffers, to do so, either call ```Canvas.vgSwapBuffers()``` or use the included requestAnimationFrame shim (for more information look at the clock examples) that does this after calling your paint (callback) function.
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Code running on node-openvg-canvas must explicitly swap display buffers, to do so, either call ```Canvas.vgSwapBuffers()``` or use the included requestAnimationFrame shim that does this after calling your paint callback function (for more information look at the clock examples).
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