diff --git a/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md b/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md index b408c305a..48476fe9c 100644 --- a/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md +++ b/webgl/lessons/webgl-qna-can-anyone-explain-what-this-glsl-fragment-shader-is-doing-.md @@ -4,7 +4,7 @@ TOC: Can anyone explain what this GLSL fragment shader is doing? ## Question: -I realise this is a math-centric question but... if you look at this webpage (and have a good graphics card) http://mrdoob.github.com/three.js/examples/webgl_shader.html +I realise this is a math-centric question but... if you look at [this webpage](https://threejs.org/examples/?q=shader#webgl_shader). (and have a good graphics card) If you look at the source, you'll notice a scary looking fragment shader.