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Deprecate the Blender "Better" Collada exporter in favor of glTF2, ESCN and FBX #2130

@Calinou

Description

@Calinou

Describe the project you are working on

The Godot editor 🙂

Describe the problem or limitation you are having in your project

The "Better" Collada exporter Blender add-on is clearly lacking maintenance, and it seems no one in the core team has time to dedicate to it. Its latest official version doesn't support Blender 2.8, so most users have resorted to using forks nowadays.

At the same time, formats like glTF 2.0 have become more popular. Even FBX support has been implemented and rewritten since the "Better" Collada exporter was introduced in 2014. The ESCN exporter has also been released in that time frame.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Deprecate the "Better" Collada exporter Blender add-on and formally announce it as being unmaintained.

Note: This proposal does not suggest removing Godot's Collada importer. I think it's important to still be able to import Collada scenes, especially as people may be porting older projects to Godot 4.0.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

N/A (see above)

If this enhancement will not be used often, can it be worked around with a few lines of script?

No.

Is there a reason why this should be core and not an add-on in the asset library?

This proposal is about taking a decision.

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