From 1cc4da2a179c982e285fb110fd0f1bc5335af37a Mon Sep 17 00:00:00 2001 From: kusnadiliem Date: Wed, 2 Oct 2019 15:25:20 +0200 Subject: [PATCH] using node active material using node active material if no mesh material is found --- io_scene_dae/export_dae.py | 3 +++ 1 file changed, 3 insertions(+) diff --git a/io_scene_dae/export_dae.py b/io_scene_dae/export_dae.py index 29d3bfc..e68914e 100644 --- a/io_scene_dae/export_dae.py +++ b/io_scene_dae/export_dae.py @@ -596,6 +596,9 @@ def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None, mat = mesh.materials[f.material_index] except: mat = None + + if mat is None: + mat = node.active_material if (mat is not None): materials[f.material_index] = self.export_material(