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82 changes: 82 additions & 0 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
name: Continuous Integration
on:
workflow_call:
push:
pull_request:
merge_group:

jobs:
build:
strategy:
fail-fast: false
matrix:
# Test a few selected combinations of parameters
# See https://docs.github.com/en/actions/reference/workflows-and-actions/workflow-syntax
include:
- target: { platform: linux, arch: x86_64, os: ubuntu-22.04 }
target-type: template_debug
float-precision: double
- target: { platform: windows, arch: x86_64, os: windows-latest }
target-type: template_release
float-precision: single
- target: { platform: macos, arch: universal, os: macos-latest }
target-type: template_debug
float-precision: single
- target: { platform: android, arch: arm64, os: ubuntu-22.04 }
target-type: template_debug
float-precision: single
- target: { platform: web, arch: wasm32, os: ubuntu-22.04 }
target-type: template_release
float-precision: double

runs-on: ${{ matrix.target.os }}
steps:
# Clone this repository
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true

# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror

# Add linux x86_32 toolchain
- name: Install multilib support
if: ${{ matrix.target.platform == 'linux' && matrix.target.arch == 'x86_32' }}
run: |
sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib

# Setup dependencies
- name: Setup godot-cpp
uses: ./godot-cpp/.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.target.platform }}
em-version: 3.1.62

# Build GDExtension (with caches)

- name: Restore .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-restore
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}

- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
run: |
scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }}

- name: Save .scons_cache
uses: ./godot-cpp/.github/actions/godot-cache-save
with:
scons-cache: ${{ github.workspace }}/.scons-cache/
cache-name: ${{ matrix.target.platform }}_${{ matrix.target.arch }}_${{ matrix.float-precision }}_${{ matrix.target-type }}
19 changes: 3 additions & 16 deletions .github/workflows/builds.yml → .github/workflows/make_build.yml
Original file line number Diff line number Diff line change
@@ -1,9 +1,6 @@
name: Build GDExtension
name: Make a GDExtension build for all supported platforms
on:
workflow_call:
push:
pull_request:
merge_group:
workflow_dispatch:

jobs:
build:
Expand Down Expand Up @@ -31,7 +28,7 @@ jobs:
{ platform: web, arch: wasm32, os: ubuntu-22.04 },
]
target-type: [template_debug, template_release]
float-precision: [single, double]
float-precision: [single]

runs-on: ${{ matrix.target.os }}
steps:
Expand All @@ -41,16 +38,6 @@ jobs:
with:
submodules: true

# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror

# Add linux x86_32 toolchain
- name: Install multilib support
if: ${{ matrix.target.platform == 'linux' && matrix.target.arch == 'x86_32' }}
Expand Down
8 changes: 6 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,5 +36,9 @@ scons compiledb=yes compile_commands.json

## Usage - Actions

This repository comes with a GitHub action that builds the GDExtension for cross-platform use. It triggers automatically for each pushed change. You can find and edit it in [builds.yml](.github/workflows/builds.yml).
After a workflow run is complete, you can find the file `godot-cpp-template.zip` on the `Actions` tab on GitHub.
This repository comes with continuous integration (CI) through a GitHub action that tests building the GDExtension.
It triggers automatically for each pushed change. You can find and edit it in [builds.yml](.github/workflows/ci.yml).

There is also a workflow ([make_build.yml](.github/workflows/make_build.yml)) that builds the GDExtension for all supported platforms that you can use to create releases.
You can trigger this workflow manually from the `Actions` tab on GitHub.
After it is complete, you can find the file `godot-cpp-template.zip` in the `Artifacts` section of the workflow run.